+
+ def altar_msg_wait(limit):
+ log("The Island God will talk again when it favors you to >=" +
+ str(limit) + " points.")
+
+ altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
+ "trude on the island's affairs. I think you're a nuisance at best, and a" \
+ " danger to my children at worst. I will give you a chance to lighten my" \
+ " mood, however: For a while now, I've been trying to spread the plant " \
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
+ "not been very successful so far. Maybe you can make yourself useful the" \
+ "re. I will count each further " + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
+ " your favor.\""
+
+ altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
+ " so far. Maybe you are not the worst to happen to this island since the" \
+ " metal birds threw the great lightning ball. Maybe you can help me spre" \
+ "ad another plant. It multiplies faster,and it is highly nutritious: " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
+ "ew. I give you the only example. Be very careful with it! I also give y" \
+ "ou another tool that may be helpful.\""
+
+ altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
+ " that you lost all " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
+ "ad. Here is another one. It cost me great work. Be more careful this ti" \
+ "me when planting it.\""
+
+ altar_msg_3 = "The Island God speaks to you: \"The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
+ "ecome a pest. These creatures do not please me as much as they used to " \
+ "do. Exterminate them all. I will count each kill to your favor. To help" \
+ " you with the hunting, I grant you the empathy and knowledge to read an" \
+ "imals.\""
+
+ altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
+ "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
+ "ing up; no letter: waiting)."
+
+ altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
+ "nd the cutest? The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
+ "t this islands clearly needs more of is " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
+ "you help? Support them. Make sure they are well, and they will multiply" \
+ " faster. From now on, I will count each new-born " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
+ " (not spawned by me due to undo an extinction event) greatly to your fa" \
+ "vor. To help you with the feeding, here is something to make the ground" \
+ " bear more consumables."
+
+ altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
+ "worthy of my respect. You were a good citizen to the island, and someti" \
+ "mes a better steward to its inhabitants than me. The island shall miss " \
+ "you when you leave. But you have earned the right to do so. Take this" + \
+ world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
+ "hen you please. It will take you to where you came from. (But do feel f" \
+ "ree to stay here as long as you like.)\""
+
+ def enter_altar():
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] > 9000:
+ log("You step on a soul-less slab of stone.")
+ return
+ log("YOU ENTER SACRED GROUND.")
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ log(altar_msg_0)
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ altar_msg_wait(100)
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log(altar_msg_1)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log(altar_msg_2)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ altar_msg_wait(500)
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+ world_db["FAVOR_STAGE"] = 3
+ log(altar_msg_3)
+ log(altar_msg_4)
+ world_db["EMPATHY"] = 1
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ altar_msg_wait(5000)
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+ world_db["FAVOR_STAGE"] = 4
+ log(altar_msg_5)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+ world_db["altar"])
+ elif world_db["GOD_FAVOR"] < 20000:
+ altar_msg_wait(20000)
+ elif world_db["GOD_FAVOR"] > 20000:
+ world_db["FAVOR_STAGE"] = 9001
+ log(altar_msg_6)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])
+
+ from server.actions import actor_move
+ test = actor_move(t)
+ if test != None:
+ if 2 == len(test):
+ if test[0] > 0:
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ test[1] == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 125
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test[1]
+ elif t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 1
+ elif 3 == len(test):
+ if (t == world_db["Things"][0] and
+ test[1] == world_db["altar"][0] and
+ test[2] == world_db["altar"][1]):
+ enter_altar()
+
+def actor_move_attempts_hook(t, move_result, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ axe_name = world_db["ThingTypes"][ty]["TT_NAME"]
+ if t == world_db["Things"][0]:
+ log("With your " + axe_name + ", you chop!")
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 1
+ chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"]
+ case_X = world_db["MAP"][pos] == ord("X")
+ if (chop_power > 0 and
+ ((case_X and 0 == int(rand.next() / chop_power))
+ or (not case_X and
+ 0 == int(rand.next() / (3 * chop_power))))):
+ if t == world_db["Things"][0]:
+ log("You chop it DOWN.")
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 10
+ world_db["MAP"][pos] = ord(".")
+ i = 3 if case_X else 1
+ from server.new_thing import new_Thing
+ for i in range(i):
+ tid = id_setter(-1, "Things")
+ world_db["Things"][tid] = new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
+ build_fov_map(t)
+ return True
+ return False
+
+def decrement_lifepoints(t):
+ from server.decrement_lifepoints import decrement_lifepoints
+ live_tid = t["T_TYPE"]
+ test = decrement_lifepoints(t)
+ if test > 0 and t != world_db["Things"][0]:
+ n_species = len([tid for tid in world_db["Things"]
+ if world_db["Things"][tid]["T_TYPE"] == live_tid])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ live_tid == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_tid]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")