-def command_ttid(id_string):
- id = id_setter(id_string, "ThingTypes", command_ttid)
- if None != id:
- world_db["ThingTypes"][id] = {
- "TT_NAME": "(none)",
- "TT_TOOLPOWER": 0,
- "TT_LIFEPOINTS": 0,
- "TT_PROLIFERATE": 0,
- "TT_START_NUMBER": 0,
- "TT_STORAGE": 0,
- "TT_SYMBOL": "?",
- "TT_CORPSE_ID": id,
- "TT_TOOL": ""
- }
-
-def command_worldactive(worldactive_string):
- val = integer_test(worldactive_string, 0, 1)
- if None != val:
- if 0 != world_db["WORLD_ACTIVE"]:
- if 0 == val:
- set_world_inactive()
- else:
- print("World already active.")
- elif 0 == world_db["WORLD_ACTIVE"]:
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- break
- else:
- print("Ignored: No wait action defined for world to activate.")
- return
- for Thing in world_db["Things"]:
- if 0 == Thing:
- break
- else:
- print("Ignored: No player defined for world to activate.")
- return
- if world_db["MAP"]:
- pos = world_db["MAP"].find(b'_')
- if pos > 0:
- y = int(pos / world_db["MAP_LENGTH"])
- x = pos % world_db["MAP_LENGTH"]
- world_db["altar"] = (y, x)
- else:
- print("Ignored: No altar defined for world to activate.")
- return
- else:
- print("Ignored: No map defined for world to activate.")
- return
- for name in world_db["specials"]:
- if world_db[name] not in world_db["ThingTypes"]:
- print("Ignored: Not all specials set for world to "
- "activate.")
- return
- for id in world_db["Things"]:
- if world_db["Things"][id]["T_LIFEPOINTS"]:
- build_fov_map(world_db["Things"][id])
- if 0 == id:
- update_map_memory(world_db["Things"][id], False)
- if not world_db["Things"][0]["T_LIFEPOINTS"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- world_db["WORLD_ACTIVE"] = 1
-
-def play_move(str_arg):
- if action_exists("move"):
- from server.config.world_data import directions_db, symbols_passable
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- dir = ord(directions_db[str_arg])
- global mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord("~") == world_db["MAP"][pos]:
- log("You can't SWIM.")
- return
- if (ord("X") == world_db["MAP"][pos]
- or ord("|") == world_db["MAP"][pos]):
- carries_axe = False
- for id in t["T_CARRIES"]:
- type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- world_db["Things"][0]["T_ARGUMENT"] = dir
- set_command("move")
- return
- if chr(world_db["MAP"][pos]) in symbols_passable:
- world_db["Things"][0]["T_ARGUMENT"] = dir
+def command_worldactive_test_hook():
+ pos = world_db["MAP"].find(b'_')
+ if pos > 0:
+ y = int(pos / world_db["MAP_LENGTH"])
+ x = pos % world_db["MAP_LENGTH"]
+ world_db["altar"] = (y, x)
+ else:
+ print("Ignored: No altar defined for world to activate.")
+ return False
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ print("Ignored: Not all specials set for world to activate.")
+ return False
+ return True
+
+def play_move_attempt_hook(t, direction, pos):
+ if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]):
+ carries_axe = False
+ for tid in t["T_CARRIES"]:
+ ty = world_db["Things"][tid]["T_TYPE"]
+ if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe":
+ world_db["Things"][0]["T_ARGUMENT"] = direction