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Server: Fix bug in savefile write delay calculation.
[plomrogue]
/
roguelike-client
diff --git
a/roguelike-client
b/roguelike-client
index ed0ab745cea65434efa73c55bfe1269a689abaa3..d527a904f061e1552210a196286d73dc4c56cd19 100755
(executable)
--- a/
roguelike-client
+++ b/
roguelike-client
@@
-89,7
+89,7
@@
def read_message_queue():
redraw_windows = True
elif message == "WORLD_UPDATED":
query_mapcell()
redraw_windows = True
elif message == "WORLD_UPDATED":
query_mapcell()
- elif message == "PLUGIN":
+ elif message
[:6]
== "PLUGIN":
str_plugin = message[7:]
if (str_plugin.replace("_", "").isalnum()
and os.access("plugins/client/" + str_plugin + ".py",
str_plugin = message[7:]
if (str_plugin.replace("_", "").isalnum()
and os.access("plugins/client/" + str_plugin + ".py",
@@
-131,10
+131,13
@@
def cursed_main(stdscr):
if new_open_end:
message_queue["open_end"] = True
if new_open_end:
message_queue["open_end"] = True
+ def set_and_redraw_windows(*ignore):
+ set_windows()
+ draw_screen()
+
curses.noecho()
curses.curs_set(False)
curses.noecho()
curses.curs_set(False)
- signal.signal(signal.SIGWINCH,
- lambda ignore_1, ignore_2: set_windows())
+ signal.signal(signal.SIGWINCH, set_and_redraw_windows)
set_windows()
delay = 1
while True:
set_windows()
delay = 1
while True: