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Server: Further optimize update_map_memory.
[plomrogue]
/
server
/
actions.py
diff --git
a/server/actions.py
b/server/actions.py
index 849b02661174b41df67658fe92ffddadfd5558d6..0fd598671e60133be0f330844b87eb4b84a85dc5 100644
(file)
--- a/
server/actions.py
+++ b/
server/actions.py
@@
-15,9
+15,10
@@
def actor_wait(t):
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
- from server.world import build_fov_map, decrement_lifepoints
+ from server.build_fov_map import build_fov_map
+ from server.config.misc import decrement_lifepoints_func
from server.utils import mv_yx_in_dir_legal
from server.utils import mv_yx_in_dir_legal
- from server.config.world_data import directions_db
+ from server.config.world_data import directions_db
, symbols_passable
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
@@
-37,9
+38,9
@@
def actor_move(t):
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
- decrement_lifepoints(world_db["Things"][hit_id])
+ decrement_lifepoints
_func
(world_db["Things"][hit_id])
return
return
- passable =
"." == chr(world_db["MAP"][pos])
+ passable =
chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable: