- return fib(n-1) + fib(n-2)
-
-
-class CommandHandler:
-
- def __init__(self, queues_out):
- from multiprocessing import Pool
- self.queues_out = queues_out
- self.pool = Pool()
- self.world = World()
-
- def send_to(self, connection_id, msg):
- """Send msg to client of connection_id."""
- self.queues_out[connection_id].put(msg)
-
- def send_all(self, msg):
- """Send msg to all clients."""
- for connection_id in self.queues_out:
- self.send_to(connection_id, msg)
-
- def cmd_fib(self, tokens, connection_id):
- """Reply with n-th Fibonacci numbers, n taken from tokens[1:].
-
- Numbers are calculated in parallel as far as possible, using fib().
- A 'CALCULATING …' message is sent to caller before the result.
- """
- fib_fail = 'MALFORMED FIB REQUEST'
- if len(tokens) < 2:
- self.send_to(connection_id, fib_fail)
- return
- numbers = []
- for token in tokens[1:]:
- if token != '0' and token.isdigit():
- numbers += [int(token)]
- else:
- self.send_to(connection_id, fib_fail)
- return
- self.send_to(connection_id, 'CALCULATING …')
- results = self.pool.map(fib, numbers)
- reply = ' '.join([str(r) for r in results])
- self.send_to(connection_id, reply)
-
- def cmd_inc(self, connection_id):
- """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone."""
- self.send_all('TURN_FINISHED ' + str(self.world.turn))
- self.world.turn += 1
- self.send_all('NEW_TURN ' + str(self.world.turn))
-
- def cmd_get_turn(self, connection_id):
- """Send world.turn to caller."""
- self.send_to(connection_id, str(self.world.turn))
-
- def cmd_echo(self, tokens, input_, connection_id):
- """Send message in input_ beyond tokens[0] to caller."""
- msg = input_[len(tokens[0]) + 1:]
- self.send_to(connection_id, msg)
-
- def cmd_all(self, tokens, input_):
- """Send message in input_ beyond tokens[0] to all clients."""
- msg = input_[len(tokens[0]) + 1:]
- self.send_all(msg)
-
- def handle_input(self, input_, connection_id):
- """Process input_ to command grammar, call command handler if found."""
- tokens = [token for token in input_.split(' ') if len(token) > 0]
- if len(tokens) == 0:
- self.send_to(connection_id, 'EMPTY COMMAND')
- elif len(tokens) == 1 and tokens[0] == 'INC':
- self.cmd_inc(connection_id)
- elif len(tokens) == 1 and tokens[0] == 'GET_TURN':
- self.cmd_get_turn(connection_id)
- elif len(tokens) >= 1 and tokens[0] == 'ECHO':
- self.cmd_echo(tokens, input_, connection_id)
- elif len(tokens) >= 1 and tokens[0] == 'ALL':
- self.cmd_all(tokens, input_)
- elif len(tokens) >= 1 and tokens[0] == 'FIB':
- # TODO: Should this really block the whole loop?
- self.cmd_fib(tokens, connection_id)
- else:
- self.send_to(connection_id, 'UNKNOWN COMMAND')
-
-
-def io_loop(q):
- """Handle commands coming through queue q, send results back.
-
- Commands from q are expected to be tuples, with the first element either
- 'ADD_QUEUE', 'COMMAND', or 'KILL_QUEUE', the second element a UUID, and
- an optional third element of arbitrary type. The UUID identifies a
- receiver for replies.
-
- An 'ADD_QUEUE' command should contain as third element a queue through
- which to send messages back to the sender of the command. A 'KILL_QUEUE'
- command removes the queue for that receiver from the list of queues through
- which to send replies.
-
- A 'COMMAND' command is specified in greater detail by a string that is the
- tuple's third element. CommandHandler takes care of processing this and
- sending out replies.
- """
- queues_out = {}
- command_handler = CommandHandler(queues_out)
- while True:
- x = q.get()
- command_type = x[0]
- connection_id = x[1]
- content = None if len(x) == 2 else x[2]
- if command_type == 'ADD_QUEUE':
- queues_out[connection_id] = content
- elif command_type == 'COMMAND':
- command_handler.handle_input(content, connection_id)
- elif command_type == 'KILL_QUEUE':
- del queues_out[connection_id]
-
-
-q = queue.Queue()
-c = threading.Thread(target=io_loop, daemon=True, args=(q,))
-c.start()
-server = Server(q, ('localhost', 5000), IO_Handler)
-try:
- server.serve_forever()
-except KeyboardInterrupt:
- pass
-finally:
- print('Killing server')
- server.server_close()
+ with open(game_file_name, 'r') as f:
+ lines = f.readlines()
+ for i in range(len(lines)):
+ line = lines[i]
+ print("FILE INPUT LINE %s: %s" % (i, line), end='')
+ game.io.handle_input(line, store=False)
+else:
+ game.io.handle_input('MAP Y:5,X:5')
+ game.io.handle_input('TERRAIN_LINE 0 "xxxxx"')
+ game.io.handle_input('TERRAIN_LINE 1 "x...x"')
+ game.io.handle_input('TERRAIN_LINE 2 "x.X.x"')
+ game.io.handle_input('TERRAIN_LINE 3 "x...x"')
+ game.io.handle_input('TERRAIN_LINE 4 "xxxxx"')
+ game.io.handle_input('THING_TYPE 0 human')
+ game.io.handle_input('THING_POS 0 Y:3,X:3')
+ game.io.handle_input('THING_TYPE 1 monster')
+ game.io.handle_input('THING_POS 1 Y:1,X:1')
+game.io.run_loop_with_server()