char * f_name = "init_map()";
uint32_t size = world.map.size.x * world.map.size.y;
world.map.cells = try_malloc(size, f_name);
char * f_name = "init_map()";
uint32_t size = world.map.size.x * world.map.size.y;
world.map.cells = try_malloc(size, f_name);