* (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another
* actor is encountered and hit (which leads ot its lifepoint decreasing by one
* and eventually death), or the move fails due to an impassable target square.
* (where noth-east is 'e', east 'd' etc.) Move either succeeds, or another
* actor is encountered and hit (which leads ot its lifepoint decreasing by one
* and eventually death), or the move fails due to an impassable target square.