def cmd_GEN_WORLD(game, yx, seed):
game.world.make_new(yx, seed)
-cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string'
+cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg'
def cmd_GET_GAMESTATE(game, connection_id):
"""Send game state to caller."""
game.send_gamestate(connection_id)
-def cmd_MAP(game, map_pos, size):
- """Create new map of size at position map_pos, and only '?' cells."""
- game.world.new_map(map_pos, size)
-cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos'
+def cmd_SEED(game, seed):
+ game.world.rand.prngod_seed = seed
+cmd_SEED.argtypes = 'int:nonneg'
+
+def cmd_MAP_SIZE(game, size):
+ game.world.map_size = size
+cmd_MAP_SIZE.argtypes = 'yx_tuple:pos'
+
+def cmd_MAP(game, map_pos):
+ """Create new map at position map_pos and only of '?' cells."""
+ game.world.new_map(map_pos)
+cmd_MAP.argtypes = 'yx_tuple'
def cmd_THING_TYPE(game, i, type_):
t_old = game.world.get_thing(i)
# continue
# setattr(t_new, attr_name, attr_old)
t_new.position = t_old.position
+ t_new.in_inventory = t_old.in_inventory
t_old_index = game.world.things.index(t_old)
game.world.things[t_old_index] = t_new
cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg'
def cmd_THING_INVENTORY(game, id_, ids):
- t = game.world.get_thing(id_)
- t.inventory = ids # TODO: test whether valid IDs
+ carrier = game.world.get_thing(id_)
+ carrier.inventory = ids
+ for id_ in ids:
+ t = game.world.get_thing(id_)
+ t.in_inventory = True
+ t.position = carrier.position
cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
def cmd_THING_HEALTH(game, id_, health):
save_file_name = game.io.game_file_name + '.save'
with open(save_file_name, 'w') as f:
write(f, 'TURN %s' % game.world.turn)
+ write(f, 'SEED %s' % game.world.rand.prngod_seed)
+ write(f, 'MAP_SIZE ' + stringify_yx(game.world.map_size))
for map_pos in game.world.maps:
- write(f, 'MAP ' + stringify_yx(map_pos) + ' ' +
- stringify_yx(game.world.maps[(0,0)].size))
+ write(f, 'MAP ' + stringify_yx(map_pos))
for map_pos in game.world.maps:
for y, line in game.world.maps[map_pos].lines():
write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos),