canvas { border: 1px solid black; }
</style>
<body>
-<canvas id="terminal" />
+<p><canvas id="terminal" /></p>
+<p>(running against <a href="https://plomlompom.com/repos/?p=plomrogue2-experiments;a=blob;f=new2/rogue_chat.py">some plomrogue engine experiment</a>)</p>
<script>
"use strict";
let websocket_location = "ws://localhost:8000"
terminal.write(game.things[t][0], game.things[t][1], '@');
}
},
- draw_tick_line: function(n) {
+ draw_turn_line: function(n) {
terminal.drawBox(0, terminal.cols / 2, 1, terminal.cols / 2, 'black');
- terminal.write(0, terminal.cols / 2, 'tick: ' + game.tick);
+ terminal.write(0, terminal.cols / 2, 'turn: ' + game.turn);
},
draw_input_line: function() {
terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.cols / 2, 'black');
terminal.write(terminal.rows - 1, terminal.cols / 2, chat.input_line);
},
- log_msg: function(msg) {
- chat.history.unshift(msg);
+ log_msg: function(msg, indent=0) {
+ let line_length = (terminal.cols / 2) - indent;
+ let chunk = "";
+ for (let i = 0, x = 0; i < msg.length; i++, x++) {
+ if (x >= line_length) {
+ chat.history.unshift(' '.repeat(indent) + chunk);
+ chunk = "";
+ x = 0;
+ };
+ chunk += msg[i];
+ }
+ chat.history.unshift(' '.repeat(indent) + chunk);
if (chat.history.length > terminal.rows - 2) {
+
chat.history.pop();
};
this.draw_history();
let game = {
things: {},
- tick: 0,
+ turn: 0,
map: "",
map_size: [1,1]
}
let chat = {
- input_line:"",
- history: ["visible ASCII char in the input prompt.",
- "To write on the map, enter on a single",
- "contain whitespace, escape them with \\.",
- "Use double quotes for strings that",
- "Use arrow keys to move your avatar.",
- " QUERY USER TEXT - send TEXT to USER",
- " ALL TEXT - send TEXT to all users",
- " LOGIN USER - register as USER",
- "commands:"]
+ input_line: "",
+ history: []
}
terminal.initialize()
tui.draw_map();
-tui.draw_tick_line();
+tui.draw_turn_line();
tui.draw_history();
tui.draw_input_line();
+tui.log_msg("commands:", 1);
+tui.log_msg("LOGIN USER - register as USER", 3);
+tui.log_msg("ALL TEXT - send TEXT to all users", 3);
+tui.log_msg("QUERY USER TEXT - send TEXT to USER", 3);
+tui.log_msg("");
+tui.log_msg("Use arrow keys to move your avatar", 1);
+tui.log_msg("");
+tui.log_msg("Use double quotes for strings that contain whitespace, escape them with \\.", 1);
+tui.log_msg("");
+tui.log_msg("To write on the map, hit Return on a single visible ASCII character in the input prompt", 1);
+
document.addEventListener('keydown', (event) => {
if (chat.input_line === '') {
terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.rows, 'black');
let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.things = {}
- game.tick = parseInt(tokens[1]);
+ game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING_POS') {
game.things[tokens[1]] = parser.parse_yx(tokens[2]);
} else if (tokens[0] === 'MAP') {
game.map_size = parser.parse_yx(tokens[1]);
game.map = tokens[2]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
- tui.draw_tick_line();
+ tui.draw_turn_line();
tui.draw_map();
tui.draw_map();
} else if (tokens[0] === 'LOG') {
- tui.log_msg(' ' + tokens[1]);
+ tui.log_msg(tokens[1], 1);
+ } else if (tokens[0] === 'META') {
+ tui.log_msg(tokens[1]);
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('unknown command');
+ } else if (tokens[0] === 'ARGUMENT_ERROR') {
+ tui.log_msg('syntax error: ' + tokens[1]);
} else if (tokens[0] === 'GAME_ERROR') {
tui.log_msg('game error: ' + tokens[1]);
- } else if (tokens[0] === 'GAME_ERROR') {
- tui.log_msg('game error: ' + tokens[1]);
+ } else if (tokens[0] === 'PONG') {
+ console.log('PONG');
} else {
tui.log_msg('unhandled input: ' + event.data);
}
}
+
+window.setInterval(function() { websocket.send('PING') }, 30000);
</script>
</body>
</html>