-class Thing_Stone(Thing):
- symbol_hint = 'o'
+class Thing_Item(Thing):
+ symbol_hint = 'i'
+
+
+
+class Thing_Furniture(Thing):
+ symbol_hint = 'h'
+
class ThingAnimate(Thing):
self._fov = fov_map_class(self.game.map, self.position)
return self._fov
+ def fov_test(self, yx):
+ test_position = yx - self.fov_stencil.offset
+ if self.fov_stencil.inside(test_position):
+ if self.fov_stencil[test_position] == '.':
+ return True
+ return False
+
def fov_stencil_map(self, map):
visible_terrain = ''
- for i in range(self.fov_stencil.size_i):
- if self.fov_stencil.terrain[i] == '.':
- visible_terrain += map.terrain[i]
+ for yx in self.fov_stencil:
+ if self.fov_stencil[yx] == '.':
+ corrected_yx = yx + self.fov_stencil.offset
+ visible_terrain += map[corrected_yx]
else:
visible_terrain += ' '
return visible_terrain
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
- self.nickname = 'undefined'
self.carrying = None