<tr>
<td><button id="switch_to_play">play mode</button></td>
<td>
- <button id="take_thing">take thing</button>
- <button id="teleport">teleport</button>
+ <button id="take_thing">pick up thing</button>
<button id="drop_thing">drop thing</button>
+ <button id="teleport">teleport</button>
</td>
</tr>
<tr>
<td>
<button id="switch_to_write">change tile</button>
<button id="flatten">flatten surroundings</button>
- <button id="switch_to_password">change tile editing password</button>
<button id="switch_to_annotate">annotate tile</button>
<button id="switch_to_portal">edit portal link</button>
+ <button id="switch_to_password">change tile editing password</button>
</td>
</tr>
<tr>
},
switch_mode: function(mode_name) {
this.inputEl.focus();
- this.map_mode = 'all';
+ this.map_mode = 'terrain + things';
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
}
};
map_lines_split.push(line);
- if (this.map_mode == 'annotations') {
+ if (this.map_mode == 'terrain + annotations') {
for (const coordinate of explorer.info_hints) {
map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
}
- } else if (this.map_mode == 'all') {
+ } else if (this.map_mode == 'terrain + things') {
for (const p in game.portals) {
let coordinate = p.split(',')
let original = map_lines_split[coordinate[0]][coordinate[1]];
content += "[" + this.keys.take_thing + "] – pick up thing\n";
}
if (game.tasks.includes('DROP')) {
- content += "[" + this.keys.drop_thing + "] – drop picked up thing\n";
+ content += "[" + this.keys.drop_thing + "] – drop picked-up thing\n";
}
content += "[" + tui.keys.teleport + "] – teleport to other space\n";
content += '\n';
}
},
toggle_map_mode: function() {
- if (tui.map_mode == 'terrain') {
- tui.map_mode = 'annotations';
- } else if (tui.map_mode == 'annotations') {
- tui.map_mode = 'all';
+ if (tui.map_mode == 'terrain only') {
+ tui.map_mode = 'terrain + annotations';
+ } else if (tui.map_mode == 'terrain + annotations') {
+ tui.map_mode = 'terrain + things';
} else {
- tui.map_mode = 'terrain';
+ tui.map_mode = 'terrain only';
}
},
full_refresh: function() {
server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
},
get_info: function() {
+ let info = "MAP VIEW: " + tui.map_mode + "\n";
let position_i = this.position[0] * game.map_size[1] + this.position[1];
if (game.fov[position_i] != '.') {
- return 'outside field of view';
+ return info + 'outside field of view';
};
- let info = "";
let terrain_char = game.map[position_i]
let terrain_desc = '?'
if (game.terrains[terrain_char]) {
}
tui.full_refresh();
}, false);
+document.onclick = function() {
+ tui.show_help = false;
+};
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
if (event.key == 'Enter') {
game.teleport();
};
document.getElementById("move_upleft").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'UPLEFT']);
} else {
explorer.move('UPLEFT');
};
};
document.getElementById("move_left").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'LEFT']);
} else {
explorer.move('LEFT');
};
};
document.getElementById("move_downleft").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'DOWNLEFT']);
} else {
explorer.move('DOWNLEFT');
};
};
document.getElementById("move_down").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'DOWN']);
} else {
explorer.move('DOWN');
};
};
document.getElementById("move_up").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'UP']);
} else {
explorer.move('UP');
};
};
document.getElementById("move_upright").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'UPRIGHT']);
} else {
explorer.move('UPRIGHT');
};
};
document.getElementById("move_right").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'RIGHT']);
} else {
explorer.move('RIGHT');
};
};
document.getElementById("move_downright").onclick = function() {
- if (tui.mode.name == 'play') {
+ if (tui.mode.name == 'play' || tui.mode.name == 'edit') {
server.send(['TASK:MOVE', 'DOWNRIGHT']);
} else {
explorer.move('DOWNRIGHT');