<button id="take_thing"></button>
<button id="drop_thing"></button>
<button id="door"></button>
+ <button id="consume"></button>
<button id="teleport"></button>
</td>
</tr>
<li>pick up thing: <input id="key_take_thing" type="text" value="z" />
<li>drop thing: <input id="key_drop_thing" type="text" value="u" />
<li>open/close: <input id="key_door" type="text" value="D" />
+<li>consume: <input id="key_consume" type="text" value="C" />
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
<li><input id="key_switch_to_study" type="text" value="?" />
'take_thing': 'pick up thing',
'drop_thing': 'drop thing',
'door': 'open/close',
+ 'consume': 'consume',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
};
let terminal = {
- foreground: 'white',
- background: 'black',
initialize: function() {
this.rows = rows_selector.value;
this.cols = cols_selector.value;
this.pre_el = document.getElementById("terminal");
- this.pre_el.style.color = this.foreground;
- this.pre_el.style.backgroundColor = this.background;
+ this.set_default_colors();
+ this.apply_colors();
this.content = [];
let line = []
for (let y = 0, x = 0; y <= this.rows; x++) {
line.push(' ');
}
},
+ apply_colors: function() {
+ this.pre_el.style.color = this.foreground;
+ this.pre_el.style.backgroundColor = this.background;
+ },
+ set_default_colors: function() {
+ this.foreground = 'white';
+ this.background = 'black';
+ this.apply_colors();
+ },
+ set_random_colors: function() {
+ function rand(offset) {
+ return Math.floor(offset + Math.random() * 96).toString(16).padStart(2, '0');
+ }
+ this.foreground = '#' + rand(159) + rand(159) + rand(159);
+ this.background = '#' + rand(0) + rand(0) + rand(0);
+ this.apply_colors();
+ },
blink_screen: function() {
this.pre_el.style.color = this.background;
this.pre_el.style.backgroundColor = this.foreground;
};
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
- console.log(game.tasks);
tui.mode_write.legal = game.tasks.includes('WRITE');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
tui.switch_mode('post_login_wait');
+ } else if (tokens[0] === 'DEFAULT_COLORS') {
+ terminal.set_default_colors();
+ } else if (tokens[0] === 'RANDOM_COLORS') {
+ terminal.set_random_colors();
} else if (tokens[0] === 'ADMIN_OK') {
tui.is_admin = true;
tui.log_msg('@ you now have admin rights');
'drop_thing': 'DROP',
'move': 'MOVE',
'door': 'DOOR',
+ 'consume': 'INTOXICATE',
},
+ offset: [0,0],
+ map_lines: [],
init: function() {
this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
this.mode_play.available_actions = ["move", "take_thing", "drop_thing",
- "teleport", "door"];
+ "teleport", "door", "consume"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
this.full_refresh();
},
draw_map: function() {
- let map_lines_split = [];
- let line = [];
- for (let i = 0, j = 0; i < game.map.length; i++, j++) {
- if (j == game.map_size[1]) {
- map_lines_split.push(line);
- line = [];
- j = 0;
+ if (game.turn_complete) {
+ let map_lines_split = [];
+ let line = [];
+ for (let i = 0, j = 0; i < game.map.length; i++, j++) {
+ if (j == game.map_size[1]) {
+ map_lines_split.push(line);
+ line = [];
+ j = 0;
+ };
+ if (this.map_mode == 'protections') {
+ line.push(game.map_control[i] + ' ');
+ } else {
+ line.push(game.map[i] + ' ');
+ }
};
- if (this.map_mode == 'protections') {
- line.push(game.map_control[i] + ' ');
- } else {
- line.push(game.map[i] + ' ');
- }
- };
- map_lines_split.push(line);
- if (this.map_mode == 'terrain + annotations') {
- for (const coordinate of explorer.info_hints) {
- map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ map_lines_split.push(line);
+ if (this.map_mode == 'terrain + annotations') {
+ for (const coordinate of explorer.info_hints) {
+ map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ }
+ } else if (this.map_mode == 'terrain + things') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ let original = map_lines_split[coordinate[0]][coordinate[1]];
+ map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ }
+ let used_positions = [];
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ let symbol = game.thing_types[t.type_];
+ let meta_char = ' ';
+ if (t.thing_char) {
+ meta_char = t.thing_char;
+ }
+ if (used_positions.includes(t.position.toString())) {
+ meta_char = '+';
+ };
+ map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
+ used_positions.push(t.position.toString());
+ };
}
- } else if (this.map_mode == 'terrain + things') {
- for (const p in game.portals) {
- let coordinate = p.split(',')
- let original = map_lines_split[coordinate[0]][coordinate[1]];
- map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
+ let player = game.things[game.player_id];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
+ } else if (tui.map_mode != 'terrain + things') {
+ map_lines_split[player.position[0]][player.position[1]] = '??';
}
- let used_positions = [];
- for (const thing_id in game.things) {
- let t = game.things[thing_id];
- let symbol = game.thing_types[t.type_];
- let meta_char = ' ';
- if (t.thing_char) {
- meta_char = t.thing_char;
- }
- if (used_positions.includes(t.position.toString())) {
- meta_char = '+';
+ this.map_lines = []
+ if (game.map_geometry == 'Square') {
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(line_split.join(''));
};
- map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
- used_positions.push(t.position.toString());
- };
- }
- let player = game.things[game.player_id];
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
- } else if (tui.map_mode != 'terrain + things') {
- map_lines_split[player.position[0]][player.position[1]] = '??';
- }
- let map_lines = []
- if (game.map_geometry == 'Square') {
- for (let line_split of map_lines_split) {
- map_lines.push(line_split.join(''));
- };
- } else if (game.map_geometry == 'Hex') {
- let indent = 0
- for (let line_split of map_lines_split) {
- map_lines.push(' '.repeat(indent) + line_split.join(''));
- if (indent == 0) {
- indent = 1;
- } else {
- indent = 0;
+ } else if (game.map_geometry == 'Hex') {
+ let indent = 0
+ for (let line_split of map_lines_split) {
+ this.map_lines.push(' '.repeat(indent) + line_split.join(''));
+ if (indent == 0) {
+ indent = 1;
+ } else {
+ indent = 0;
+ };
};
+ }
+ let window_center = [terminal.rows / 2, this.window_width / 2];
+ let center_position = [player.position[0], player.position[1]];
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
+ center_position = [explorer.position[0], explorer.position[1]];
+ }
+ center_position[1] = center_position[1] * 2;
+ this.offset = [center_position[0] - window_center[0],
+ center_position[1] - window_center[1]]
+ if (game.map_geometry == 'Hex' && this.offset[0] % 2) {
+ this.offset[1] += 1;
};
- }
- let window_center = [terminal.rows / 2, this.window_width / 2];
- let center_position = [player.position[0], player.position[1]];
- if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
- center_position = [explorer.position[0], explorer.position[1]];
- }
- center_position[1] = center_position[1] * 2;
- let offset = [center_position[0] - window_center[0],
- center_position[1] - window_center[1]]
- if (game.map_geometry == 'Hex' && offset[0] % 2) {
- offset[1] += 1;
};
- let term_y = Math.max(0, -offset[0]);
- let term_x = Math.max(0, -offset[1]);
- let map_y = Math.max(0, offset[0]);
- let map_x = Math.max(0, offset[1]);
+ let term_y = Math.max(0, -this.offset[0]);
+ let term_x = Math.max(0, -this.offset[1]);
+ let map_y = Math.max(0, this.offset[0]);
+ let map_x = Math.max(0, this.offset[1]);
for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
- let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+ let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]);
terminal.write(term_y, term_x, to_draw);
}
},
terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
},
draw_turn_line: function(n) {
- terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ if (game.turn_complete) {
+ terminal.write(1, this.window_width, 'TURN: ' + game.turn);
+ }
},
draw_history: function() {
let log_display_lines = [];
this.draw_history();
this.draw_input();
} else {
- if (game.turn_complete) {
- this.draw_map();
- this.draw_turn_line();
- }
+ this.draw_map();
+ this.draw_turn_line();
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();
server.send(["TASK:PICK_UP"]);
} else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
server.send(["TASK:DROP"]);
+ } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
+ server.send(["TASK:INTOXICATE"]);
} else if (event.key === tui.keys.door && tui.task_action_on('door')) {
server.send(["TASK:DOOR"]);
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
document.getElementById("door").onclick = function() {
server.send(['TASK:DOOR']);
};
+document.getElementById("consume").onclick = function() {
+ server.send(['TASK:INTOXICATE']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};