<button id="flatten">flatten surroundings</button>
<button id="switch_to_annotate">annotate tile</button>
<button id="switch_to_portal">edit portal</button>
+ <button id="switch_to_name_thing">name thing</button>
<button id="switch_to_password">enter map edit password</button>
</td>
</tr>
<td>
<button id="switch_to_control_pw_type">change protection character password</button>
<button id="switch_to_control_tile_type">change protection areas</button>
+ <button id="switch_to_admin_thing_protect">change thing protection</button>
<button id="toggle_tile_draw">toggle protection character drawing</button>
</td>
<tr>
<li><input id="key_switch_to_study" type="text" value="?" />
<li><input id="key_switch_to_edit" type="text" value="E" />
<li><input id="key_switch_to_write" type="text" value="m" />
+<li><input id="key_switch_to_name_thing" type="text" value="N" />
<li><input id="key_switch_to_password" type="text" value="P" />
<li><input id="key_switch_to_admin_enter" type="text" value="A" />
<li><input id="key_switch_to_control_pw_type" type="text" value="C" />
<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
+<li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
<li><input id="key_switch_to_annotate" type="text" value="M" />
<li><input id="key_switch_to_portal" type="text" value="T" />
<li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
'short': 'study',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
- 'short': 'map edit',
- 'long': 'This mode allows you to change the map in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ 'short': 'world edit',
+ 'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the map edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
+ },
+ 'name_thing': {
+ 'short': 'name thing',
+ 'long': 'Give name to/change name of thing here.'
+ },
+ 'admin_thing_protect': {
+ 'short': 'change thing protection',
+ 'long': 'Change protection character for thing here.'
},
'write': {
'short': 'change terrain',
game.portals = {};
game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING') {
- let t = game.get_thing(tokens[3], true);
+ let t = game.get_thing(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
+ t.protection = tokens[3];
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
if (t) {
mode_write: new Mode('write', false, false, false, true),
mode_edit: new Mode('edit'),
mode_control_pw_type: new Mode('control_pw_type', true),
+ mode_admin_thing_protect: new Mode('admin_thing_protect', true),
mode_portal: new Mode('portal', true, true),
mode_password: new Mode('password', true),
+ mode_name_thing: new Mode('name_thing', true, true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
init: function() {
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
- this.mode_admin.available_modes = ["control_pw_type",
+ this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
this.mode_control_tile_draw.available_modes = ["admin_enter"]
- this.mode_edit.available_modes = ["write", "annotate", "portal",
+ this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
"admin_enter"]
this.mode = this.mode_waiting_for_server;
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
+ } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
+ let player_position = game.things[game.player_id].position;
+ let thing_id = null;
+ for (let t_id in game.things) {
+ if (t_id == game.player_id) {
+ continue;
+ }
+ let t = game.things[t_id];
+ if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) {
+ thing_id = t_id;
+ break;
+ }
+ }
+ if (!thing_id) {
+ terminal.blink_screen();
+ this.log_msg('? not standing over thing');
+ return;
+ } else {
+ this.selected_thing_id = thing_id;
+ }
};
this.mode = this['mode_' + mode_name];
if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
explorer.query_info();
}
}
- this.empty_input();
+ this.inputEl.value = "";
this.restore_input_values();
for (let el of document.getElementsByTagName("button")) {
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit') {
+ if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit' || this.mode.name == 'admin') {
for (const move_key of document.querySelectorAll('[id^="move_"]')) {
move_key.disabled = false;
}
document.getElementById("switch_to_write").disabled = false;
document.getElementById("switch_to_portal").disabled = false;
document.getElementById("switch_to_password").disabled = false;
+ document.getElementById("switch_to_name_thing").disabled = false;
document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.name == 'admin') {
document.getElementById("switch_to_control_pw_type").disabled = false;
document.getElementById("switch_to_control_tile_type").disabled = false;
+ document.getElementById("switch_to_admin_thing_protect").disabled = false;
} else if (this.mode.name == 'study') {
document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.is_single_char_entry) {
this.log_msg('@ enter tile protection character for which you want to change the password:')
} else if (this.mode.name == 'control_tile_type') {
this.log_msg('@ enter tile protection character which you want to draw:')
+ } else if (this.mode.name == 'admin_thing_protect') {
+ this.log_msg('@ enter thing protection character:')
} else if (this.mode.name == 'control_pw_pw') {
this.log_msg('@ enter tile protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
let info = explorer.info_db[explorer.position];
if (info != "(none)") {
this.inputEl.value = info;
- this.recalc_input_lines();
}
} else if (this.mode.name == 'portal' && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
this.inputEl.value = portal;
- this.recalc_input_lines();
} else if (this.mode.name == 'password') {
this.inputEl.value = this.password;
- this.recalc_input_lines();
+ } else if (this.mode.name == 'name_thing') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.name_) {
+ this.inputEl.value = t.name_;
+ }
+ } else if (this.mode.name == 'admin_thing_protect') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.protection) {
+ this.inputEl.value = t.protection;
+ }
}
},
- empty_input: function(str) {
- this.inputEl.value = "";
+ recalc_input_lines: function() {
if (this.mode.has_input_prompt) {
- this.recalc_input_lines();
+ let _ = null;
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
} else {
- this.height_input = 0;
+ this.input_lines = [];
}
- },
- recalc_input_lines: function() {
- let _ = null;
- [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
this.height_input = this.input_lines.length;
},
msg_into_lines_of_width: function(msg, width) {
content += '/' + this.keys.switch_to_study + ' or /study – switch to study mode\n';
content += '/' + this.keys.switch_to_edit + ' or /edit – switch to map edit mode\n';
content += '/' + this.keys.switch_to_admin_enter + ' or /admin – switch to admin mode\n';
+ } else if (this.mode.name == 'admin') {
+ content += "Available actions:\n";
+ if (game.tasks.includes('MOVE')) {
+ content += "[" + movement_keys_desc + "] – move player\n";
+ }
+ content += '\n';
}
content += this.mode.list_available_modes();
let start_x = 0;
full_refresh: function() {
this.links = {};
terminal.drawBox(0, 0, terminal.rows, terminal.cols);
+ this.recalc_input_lines();
if (this.mode.is_intro) {
this.draw_history();
this.draw_input();
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
let symbol = game.thing_types[t.type_];
- info += "THING: " + t.type_ + " / " + symbol;
+ let protection = t.protection;
+ if (protection == '.') {
+ protection = 'unprotected';
+ }
+ info += "THING: " + t.type_ + " / protection: " + protection + " / " + symbol;
if (t.player_char) {
info += t.player_char;
};
if (tui.inputEl.value.length > max_length) {
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
- tui.recalc_input_lines();
} else if (tui.mode.name == 'write' && tui.inputEl.value.length > 0) {
server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
tui.switch_mode('edit');
}
if (tui.mode.has_input_prompt && event.key == 'Enter' && tui.inputEl.value == '/help') {
tui.show_help = true;
- tui.empty_input();
+ tui.inputEl.value = "";
tui.restore_input_values();
} else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
&& !tui.mode.is_single_char_entry) {
} else if (tui.mode.name == 'login' && event.key == 'Enter') {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
- tui.empty_input();
+ tui.inputEl.value = "";
} else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.log_msg('@ aborted');
} else if (tui.mode.name == 'portal' && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode('edit');
+ } else if (tui.mode.name == 'name_thing' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.inputEl.value = " ";
+ }
+ server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
+ tui.password]);
+ tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
tui.switch_mode('edit');
tui.tile_control_char = tui.inputEl.value[0];
tui.switch_mode('control_tile_draw');
}
+ } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
+ if (tui.inputEl.value.length != 1) {
+ tui.log_msg('@ entered non-single-char, therefore aborted');
+ } else {
+ server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+ tui.log_msg('@ sent new protection character for thing');
+ }
+ tui.switch_mode('admin');
} else if (tui.mode.name == 'chat' && event.key == 'Enter') {
let tokens = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
} else if (tui.inputEl.valuelength > 0) {
server.send(['ALL', tui.inputEl.value]);
}
- tui.empty_input();
+ tui.inputEl.value = "";
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
+ } else if (event.key in tui.movement_keys
+ && game.tasks.includes('MOVE')) {
+ server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode.name == 'edit') {
if (tui.mode.mode_switch_on_key(event)) {