<td>
<button id="switch_to_control_pw_type">change protection character password</button>
<button id="switch_to_control_tile_type">change protection areas</button>
+ <button id="switch_to_admin_thing_protect">change thing protection</button>
<button id="toggle_tile_draw">toggle protection character drawing</button>
</td>
<tr>
<li><input id="key_switch_to_admin_enter" type="text" value="A" />
<li><input id="key_switch_to_control_pw_type" type="text" value="C" />
<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
+<li><input id="key_switch_to_admin_thing_protect" type="text" value="T" />
<li><input id="key_switch_to_annotate" type="text" value="M" />
<li><input id="key_switch_to_portal" type="text" value="T" />
<li>toggle map view: <input id="key_toggle_map_mode" type="text" value="L" />
'short': 'name thing',
'long': 'Give name to/change name of thing here.'
},
+ 'admin_thing_protect': {
+ 'short': 'change thing protection',
+ 'long': 'Change protection character for thing here.'
+ },
'write': {
'short': 'change terrain',
'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
game.portals = {};
game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING') {
- let t = game.get_thing(tokens[3], true);
+ let t = game.get_thing(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
+ t.protection = tokens[3];
} else if (tokens[0] === 'THING_NAME') {
let t = game.get_thing(tokens[1], false);
if (t) {
mode_write: new Mode('write', false, false, false, true),
mode_edit: new Mode('edit'),
mode_control_pw_type: new Mode('control_pw_type', true),
+ mode_admin_thing_protect: new Mode('admin_thing_protect', true),
mode_portal: new Mode('portal', true, true),
mode_password: new Mode('password', true),
mode_name_thing: new Mode('name_thing', true, true),
init: function() {
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter"]
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
- this.mode_admin.available_modes = ["control_pw_type",
+ this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
this.mode_control_tile_draw.available_modes = ["admin_enter"]
this.tile_draw = false;
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
- } else if (mode_name == 'name_thing') {
+ } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
let player_position = game.things[game.player_id].position;
let thing_id = null;
for (let t_id in game.things) {
el.disabled = true;
}
document.getElementById("help").disabled = false;
- if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit') {
+ if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw' || this.mode.name == 'edit' || this.mode.name == 'admin') {
for (const move_key of document.querySelectorAll('[id^="move_"]')) {
move_key.disabled = false;
}
} else if (this.mode.name == 'admin') {
document.getElementById("switch_to_control_pw_type").disabled = false;
document.getElementById("switch_to_control_tile_type").disabled = false;
+ document.getElementById("switch_to_admin_thing_protect").disabled = false;
} else if (this.mode.name == 'study') {
document.getElementById("toggle_map_mode").disabled = false;
} else if (this.mode.is_single_char_entry) {
this.log_msg('@ enter tile protection character for which you want to change the password:')
} else if (this.mode.name == 'control_tile_type') {
this.log_msg('@ enter tile protection character which you want to draw:')
+ } else if (this.mode.name == 'admin_thing_protect') {
+ this.log_msg('@ enter thing protection character:')
} else if (this.mode.name == 'control_pw_pw') {
this.log_msg('@ enter tile protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
if (t && t.name_) {
this.inputEl.value = t.name_;
}
+ } else if (this.mode.name == 'admin_thing_protect') {
+ let t = game.get_thing(this.selected_thing_id);
+ if (t && t.protection) {
+ this.inputEl.value = t.protection;
+ }
}
},
recalc_input_lines: function() {
content += '/' + this.keys.switch_to_study + ' or /study – switch to study mode\n';
content += '/' + this.keys.switch_to_edit + ' or /edit – switch to map edit mode\n';
content += '/' + this.keys.switch_to_admin_enter + ' or /admin – switch to admin mode\n';
+ } else if (this.mode.name == 'admin') {
+ content += "Available actions:\n";
+ if (game.tasks.includes('MOVE')) {
+ content += "[" + movement_keys_desc + "] – move player\n";
+ }
+ content += '\n';
}
content += this.mode.list_available_modes();
let start_x = 0;
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
let symbol = game.thing_types[t.type_];
- info += "THING: " + t.type_ + " / " + symbol;
+ let protection = t.protection;
+ if (protection == '.') {
+ protection = 'unprotected';
+ }
+ info += "THING: " + t.type_ + " / protection: " + protection + " / " + symbol;
if (t.player_char) {
info += t.player_char;
};
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
}
- server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value]);
+ server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
+ tui.password]);
tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
tui.tile_control_char = tui.inputEl.value[0];
tui.switch_mode('control_tile_draw');
}
+ } else if (tui.mode.name == 'admin_thing_protect' && event.key == 'Enter') {
+ if (tui.inputEl.value.length != 1) {
+ tui.log_msg('@ entered non-single-char, therefore aborted');
+ } else {
+ server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+ tui.log_msg('@ sent new protection character for thing');
+ }
+ tui.switch_mode('admin');
} else if (tui.mode.name == 'chat' && event.key == 'Enter') {
let tokens = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
+ } else if (event.key in tui.movement_keys
+ && game.tasks.includes('MOVE')) {
+ server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode.name == 'edit') {
if (tui.mode.mode_switch_on_key(event)) {