def cmd_CHATFACE(game, thing_id):
game.tui.draw_face = thing_id
+ game.tui.do_refresh = True
cmd_CHATFACE.argtypes = 'int:pos'
def cmd_PLAYER_ID(game, player_id):
self.fov = ''
self.flash = False
self.map_lines = []
- self.draw_face = False
self.offset = YX(0,0)
curses.wrapper(self.loop)
if self.mode and self.mode.name == 'control_tile_draw':
self.log_msg('@ finished tile protection drawing.')
+ self.draw_face = False
self.tile_draw = False
if mode_name == 'command_thing' and\
(not self.game.player.carrying or
def draw_face_popup():
t = self.game.get_thing(self.draw_face)
- if not t:
+ if not t or not hasattr(t, 'face'):
self.draw_face = False
return
+ start_x = self.window_width - 10
+ t_char = ' '
+ if hasattr(t, 'thing_char'):
+ t_char = t.thing_char
def draw_body_part(body_part, end_y):
- start_x = self.window_width - 10
- safe_addstr(end_y - 4, start_x, '+--------+')
+ safe_addstr(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ')
safe_addstr(end_y - 3, start_x, '| |')
safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
if hasattr(t, 'face'):
- draw_body_part(t.face, self.size.y - 1)
+ draw_body_part(t.face, self.size.y - 2)
if hasattr(t, 'hat'):
- draw_body_part(t.hat, self.size.y - 4)
+ draw_body_part(t.hat, self.size.y - 5)
+ safe_addstr(self.size.y - 1, start_x, '| |')
def draw_help():
content = "%s help\n\n%s\n\n" % (self.mode.short_desc,