void write_uint16_bigendian(uint16_t x, FILE * file);
uint32_t read_uint32_bigendian(FILE * file);
void write_uint32_bigendian(uint32_t x, FILE * file);
-void load_seed(struct World *);
-void save_seed(struct World *);
+void load_game(struct World *);
+void save_game(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();