# return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1)
def are_neighbors(self, pos_1, pos_2):
- if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1] <= 1):
+ if pos_1[0] == pos_2[0] and abs(pos_1[1] - pos_2[1]) <= 1:
return True
elif abs(pos_1[0] - pos_2[0]) == 1:
if pos_1[0] % 2 == 0:
def __init__(self):
super().__init__()
self.Thing = Thing # use local Thing class instead of game_common's
+ self.Map = Map # use local Map class instead of game_common's
self.map_ = Map() # use extended child class
self.player_id = 0
return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
self.io.send('NEW_TURN ' + str(self.world.turn))
- self.io.send('MAP_SIZE ' + stringify_yx(self.world.map_.size))
+ self.io.send('MAP ' + stringify_yx(self.world.map_.size))
visible_map = self.world.get_player().get_visible_map()
for y, line in visible_map.lines():
self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, self.io.quote(line)))