"main().";
exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
world.wins.meta = &win_meta;
- struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win);
- world.wins.keys = &win_keys;
+ world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
set_cleanup_flag(CLEANUP_WIN_KEYS);
- struct Win win_info = init_win_from_file(&world, "Info", draw_info_win);
- world.wins.info = &win_info;
+ world.wins.info = init_win_from_file(&world, "Info", draw_info_win);
set_cleanup_flag(CLEANUP_WIN_INFO);
- struct Win win_log = init_win_from_file(&world, "Log", draw_log_win);
- world.wins.log = &win_log;
+ world.wins.log = init_win_from_file(&world, "Log", draw_log_win);
set_cleanup_flag(CLEANUP_WIN_LOG);
- struct Win win_map = init_win_from_file(&world, "Map", draw_map_win);
- world.wins.map = &win_map;
+ world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
set_cleanup_flag(CLEANUP_WIN_MAP);
sorted_wintoggle(&world);