void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d)
{
uint16_t offset;
- if ((NORTH == d || SOUTH == d) && map_size.y > win->frame.size.y)
+ if ((NORTH == d || SOUTH == d) && map_size.y > win->framesize.y)
{
- offset = center_offset(win->center.y, map_size.y, win->frame.size.y);
- win->center.y = offset + (win->frame.size.y / 2);
+ offset = center_offset(win->center.y, map_size.y, win->framesize.y);
+ win->center.y = offset + (win->framesize.y / 2);
if (NORTH == d && win->center.y > 0)
{
win->center.y--;
win->center.y++;
}
}
- else if ((WEST == d || EAST == d) && map_size.x > win->frame.size.x)
+ else if ((WEST == d || EAST == d) && map_size.x > win->framesize.x)
{
- offset = center_offset(win->center.x, map_size.x, win->frame.size.x);
- win->center.x = offset + (win->frame.size.x / 2);
+ offset = center_offset(win->center.x, map_size.x, win->framesize.x);
+ win->center.x = offset + (win->framesize.x / 2);
if (WEST == d && win->center.x > 0)
{
win->center.x--;