extern void turn_over(struct World * world, char action)
{
- char * err_open = "Error recording move: "
- "Unable to open file 'record_tmp' for appending.";
- char * err_write = "Error recording move: "
- "Trouble writing to opened file 'record_tmp'.";
- char * err_close = "Error recording move: "
- "Unable to close opened file 'record_tmp'.";
- char * err_unl = "Error recording move: "
- "Unable to unlink old file 'record'.";
- char * err_move = "Error recording move: "
- "Unable to rename file 'record_tmp' to 'record'.";
+ char * err_open = "Trouble in turn_over() with fopen() "
+ "opening file 'record_tmp' for appending.";
+ char * err_write = "Trouble in turn_over() with write_uint8() "
+ "writing to opened file 'record_tmp'.";
+ char * err_close = "Trouble in turn_over() with fclose() "
+ "closing opened file 'record_tmp'.";
+ char * err_unl = "Trouble in turn_over() with unlink() "
+ "unlinking old file 'record'.";
+ char * err_move = "Trouble in turn_over() with rename() "
+ "renaming file 'record_tmp' to 'record'.";
char * recordfile_tmp = "record_tmp";
char * recordfile = "record";
if (1 == world->interactive)
extern void save_game(struct World * world)
{
- char * err_open = "Error saving game: "
- "Unable to open file 'savefile_tmp' for writing.";
- char * err_write = "Error saving game: "
- "Trouble writing to opened file 'savefile_tmp'.";
- char * err_close = "Error saving game: "
- "Unable to close opened file 'savefile_tmp'.";
- char * err_unl = "Error saving game: "
- "Unable to unlink old 'savefile' file.";
- char * err_move = "Error saving game: "
- "Unable to rename 'file savefile_tmp' to 'savefile'.";
+ char * err_open = "Trouble in save_game() with fopen() "
+ "opening file 'savefile_tmp' for writing.";
+ char * err_write = "Trouble in save_game() "
+ "writing to opened file 'savefile_tmp'.";
+ char * err_close = "Trouble in save_game() with fclose() "
+ "closing opened file 'savefile_tmp'.";
+ char * err_unl = "Trouble in save_game() with unlink() "
+ "unlinking old 'savefile' file.";
+ char * err_move = "Trouble in save_game() with rename() "
+ "renaming 'file savefile_tmp' to 'savefile'.";
char * savefile_tmp = "savefile_tmp";
char * savefile = "savefile";
FILE * file = fopen(savefile_tmp, "w");
struct Win * win_map, struct Win * win_info,
struct Win * win_log)
{
- char * err_toggle = "Trouble toggling window.";
- char * err_shift = "Trouble shifting window.";
- char * err_resize = "Trouble resizing window.";
+ char * err_toggle = "Trouble with toggle_window() in meta_keys().";
+ char * err_shift = "Trouble with shift_active_win() in meta_keys().";
+ char * err_resize = "Trouble with growshrink_active_window() in "
+ "meta_keys().";
if (key == get_action_key(world->keybindings, "quit"))
{
return 1;