#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
-#include "field_of_view.h" /* VISIBLE */
#include "hardcoded_strings.h" /* s */
#include "things.h" /* Thing, ThingType, ThingAction, get_thing_type(),
* get_player()
static void write_inventory(struct Thing * player, FILE * file);
/* Return map cells sequence as visible to the "player", with invisible cells as
- * whitespace. Super-impose over visible map cells things positioned there.
+ * whitespace. Super-impose over visible map cells things positioned there,
+ * with animate things overwriting inanimate things, and inanimate consumable
+ * things overwriting inanimate non-consumable things.
*/
static char * build_visible_map(struct Thing * player);
uint32_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{
- if (player->fov_map[pos_i] & VISIBLE)
+ if (player->fov_map[pos_i] == 'v')
{
visible_map[pos_i] = world.map.cells[pos_i];
}
}
struct Thing * t;
- struct ThingType * tt;
char c;
uint8_t i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < 3; i++)
{
for (t = world.things; t != 0; t = t->next)
{
- if ( ( player->fov_map[t->pos.y * world.map.length +t->pos.x]
- & VISIBLE)
- && ( (0 == i && 0 == t->lifepoints)
- || (1 == i && 0 < t->lifepoints)))
+ if ('v' == player->fov_map[t->pos.y*world.map.length+t->pos.x])
{
- tt = get_thing_type(t->type);
- c = tt->char_on_map;
- visible_map[t->pos.y * world.map.length + t->pos.x] = c;
+ struct ThingType * tt = get_thing_type(t->type);
+ if ( (0 == i && !t->lifepoints && !tt->consumable)
+ || (1 == i && !t->lifepoints && tt->consumable)
+ || (2 == i && t->lifepoints))
+ {
+ c = tt->char_on_map;
+ visible_map[t->pos.y * world.map.length + t->pos.x] = c;
+ }
}
}
}
{
for (x = 0; x < world.map.length; x++)
{
- try_fputc(player->mem_map[y * world.map.length + x], file, __func__);
+ try_fputc(player->mem_map[y*world.map.length+x], file, __func__);
}
try_fputc('\n', file, __func__);
}