struct WinConf * wcp = get_winconf_by_id(world, id);
if (0 == wcp->height_type)
{
- wcp->height = wcp->win->frame.size.y;
+ wcp->height = wcp->win->framesize.y;
}
else if (1 == wcp->height_type)
{
- wcp->height = wcp->win->frame.size.y - world->wmeta->padframe.size.y
- + 1;
+ wcp->height = wcp->win->framesize.y - world->wmeta->padsize.y + 1;
}
if (0 == wcp->width_type)
{
- wcp->width = wcp->win->frame.size.x;
+ wcp->width = wcp->win->framesize.x;
}
else if (1 == wcp->width_type)
{
- wcp->width = wcp->win->frame.size.x - world->wmeta->padframe.size.x;
+ wcp->width = wcp->win->framesize.x - world->wmeta->padsize.x;
}
}
extern void toggle_win_width_type(struct World * world, struct Win * win)
{
struct WinConf * wcp = get_winconf_by_win(world, win);
- if ( 0 == wcp->width_type
- && win->frame.size.x <= world->wmeta->padframe.size.x)
+ if (0 == wcp->width_type && win->framesize.x <= world->wmeta->padsize.x)
{
wcp->width_type = 1;
}
{
if (0 != world->wmeta->active)
{
- struct yx_uint16 size = world->wmeta->active->frame.size;
+ struct yx_uint16 size = world->wmeta->active->framesize;
if (change == '-')
{
size.y--;
uint8_t x = resize_active_win(world->wmeta, size);
struct WinConf * wcp = get_winconf_by_win(world, world->wmeta->active);
if ( 1 == wcp->width_type
- && world->wmeta->active->frame.size.x
- > world->wmeta->padframe.size.x)
+ && world->wmeta->active->framesize.x > world->wmeta->padsize.x)
{
wcp->width_type = 0;
}