X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/calendar?a=blobdiff_plain;f=TODO;h=7557ab3f4a7b144bacf3f097af34a212c01e4520;hb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;hp=db629412ac2703efbc58d65c8cccc24ffa29b451;hpb=c74615b516cd7e44cc1a4005663eed1a373d0f68;p=plomrogue diff --git a/TODO b/TODO index db62941..7557ab3 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - -- in startup script, pipe server output to log file instead of stdout +- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? +- consider + -- make shape of map (and diagonal movement penalty) configurable in config file +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: