X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/calendar?a=blobdiff_plain;f=TODO;h=a892e094e48ea54ddeb473ce665008d89ea89aef;hb=aaa8274f5566c6f1a16bb3c8971f422ff06d0e37;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..a892e09 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: @@ -24,4 +25,4 @@ CLIENT: - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- re-work unnecessary complex command / keybinding / server message mapping