X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/calendar?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=225a210153625e2a0d1039e8ff67e8f3d9153696;hpb=f6445615b0b81a83ef75cc4774bac992bac234bb;p=plomrogue diff --git a/TODO b/TODO index 225a210..c8b6681 100644 --- a/TODO +++ b/TODO @@ -1,28 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) SERVER: -- implement field of view / line of sight and obstacles for those on the map +- check whether saving every player turn slows down gameplay -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- make shape of map (and diagonal movement penalty) configurable in config file +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- fix memory leakin draw_wins module