@@ -126,81 +126,106 @@ let websocket_location = "wss://plomlompom.com/rogue_chat/";
let mode_helps = {
'play': {
'short': 'play',
+ 'intro': '',
'long': 'This mode allows you to interact with the map in various ways.'
},
'study': {
'short': 'study',
+ 'intro': '',
'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it. Toggle the map view to show or hide different information layers.'},
'edit': {
'short': 'world edit',
+ 'intro': '',
'long': 'This mode allows you to change the game world in various ways. Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view. You can edit a tile if you set the world edit password that matches its protection character. The character "." marks the absence of protection: Such tiles can always be edited.'
},
'name_thing': {
'short': 'name thing',
+ 'intro': '',
'long': 'Give name to/change name of thing here.'
},
'command_thing': {
'short': 'command thing',
+ 'intro': '',
'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
},
+ 'take_thing': {
+ 'short': 'take thing',
+ 'intro': '',
+ 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
+ },
'admin_thing_protect': {
'short': 'change thing protection',
+ 'intro': '@ enter thing protection character:',
'long': 'Change protection character for thing here.'
},
'write': {
'short': 'change terrain',
+ 'intro': '',
'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'control_pw_type': {
'short': 'change protection character password',
+ 'intro': '@ enter protection character for which you want to change the password:',
'long': 'This mode is the first of two steps to change the password for a protection character. First enter the protection character for which you want to change the password.'
},
'control_pw_pw': {
'short': 'change protection character password',
+ 'intro': '',
'long': 'This mode is the second of two steps to change the password for a protection character. Enter the new password for the protection character you chose.'
},
'control_tile_type': {
'short': 'change tiles protection',
+ 'intro': '@ enter protection character which you want to draw:',
'long': 'This mode is the first of two steps to change tile protection areas on the map. First enter the tile protection character you want to write.'
},
'control_tile_draw': {
'short': 'change tiles protection',
+ 'intro': '',
'long': 'This mode is the second of two steps to change tile protection areas on the map. Toggle tile protection drawing on/off and move the ?? cursor around the map to draw the selected protection character.'
},
'annotate': {
'short': 'annotate tile',
+ 'intro': '',
'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your world editing password authorizes you so). Hit Return to leave.'
},
'portal': {
'short': 'edit portal',
+ 'intro': '',
'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your world editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
},
'chat': {
'short': 'chat',
+ 'intro': '',
'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players â but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:'
},
'login': {
'short': 'login',
+ 'intro': '',
'long': 'Enter your player name.'
},
'waiting_for_server': {
'short': 'waiting for server response',
+ 'intro': '@ waiting for server â¦',
'long': 'Waiting for a server response.'
},
'post_login_wait': {
'short': 'waiting for server response',
+ 'intro': '',
'long': 'Waiting for a server response.'
},
'password': {
'short': 'set world edit password',
+ 'intro': '',
'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected elements of the world. Hit return to confirm and leave.'
},
'admin_enter': {
'short': 'become admin',
+ 'intro': '@ enter admin password:',
'long': 'This mode allows you to become admin if you know an admin password.'
},
'admin': {
'short': 'admin',
+ 'intro': '',
'long': 'This mode allows you access to actions limited to administrators.'
}
}
@@ -208,7 +233,6 @@ let key_descriptions = {
'help': 'help',
'flatten': 'flatten surroundings',
'teleport': 'teleport',
- 'take_thing': 'pick up thing',
'drop_thing': 'drop thing',
'door': 'open/close',
'consume': 'consume',
@@ -461,6 +485,7 @@ let server = {
game.tasks = tokens[1].split(',');
tui.mode_write.legal = game.tasks.includes('WRITE');
tui.mode_command_thing.legal = game.tasks.includes('WRITE');
+ tui.mode_take_thing.legal = game.tasks.includes('PICK_UP');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'TERRAIN') {
@@ -558,6 +583,7 @@ class Mode {
this.shows_info= shows_info;
this.is_intro = is_intro;
this.help_intro = mode_helps[name].long;
+ this.intro_msg = mode_helps[name].intro;
this.is_single_char_entry = is_single_char_entry;
this.legal = true;
}
@@ -621,6 +647,7 @@ let tui = {
mode_password: new Mode('password', true),
mode_name_thing: new Mode('name_thing', true, true),
mode_command_thing: new Mode('command_thing', true),
+ mode_take_thing: new Mode('take_thing', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
@@ -637,11 +664,12 @@ let tui = {
},
offset: [0,0],
map_lines: [],
+ selectables: [],
init: function() {
this.mode_chat.available_modes = ["play", "study", "edit", "admin_enter"]
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
- "command_thing"]
- this.mode_play.available_actions = ["move", "take_thing", "drop_thing",
+ "command_thing", "take_thing"]
+ this.mode_play.available_actions = ["move", "drop_thing",
"teleport", "door", "consume"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
@@ -655,12 +683,11 @@ let tui = {
"password", "chat", "study", "play",
"admin_enter"]
this.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
- this.mode = this.mode_waiting_for_server;
this.inputEl = document.getElementById("input");
this.inputEl.focus();
+ this.switch_mode('waiting_for_server');
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
- this.log_msg("@ waiting for server connection ...");
this.init_keys();
},
init_keys: function() {
@@ -701,7 +728,7 @@ let tui = {
return game.tasks.includes(this.action_tasks[action]);
},
switch_mode: function(mode_name) {
- if (this.mode.name == 'control_tile_draw') {
+ if (this.mode && this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
}
this.tile_draw = false;
@@ -762,6 +789,9 @@ let tui = {
for (const mode_name of this.mode.available_modes) {
document.getElementById('switch_to_' + mode_name).disabled = false;
}
+ if (this.mode.intro_msg.length > 0) {
+ this.log_msg(this.mode.intro_msg);
+ }
if (this.mode.name == 'login') {
if (this.login_name) {
server.send(['LOGIN', this.login_name]);
@@ -770,16 +800,43 @@ let tui = {
}
} else if (this.mode.is_single_char_entry) {
this.show_help = true;
+ } else if (this.mode.name == 'take_thing') {
+ this.log_msg("selectable things:");
+ const player = game.things[game.player_id];
+ const y = player.position[0]
+ const x = player.position[1]
+ let select_range = [y.toString() + ':' + x.toString(),
+ (y + 0).toString() + ':' + (x - 1).toString(),
+ (y + 0).toString() + ':' + (x + 1).toString(),
+ (y - 1).toString() + ':' + (x).toString(),
+ (y + 1).toString() + ':' + (x).toString()];
+ if (game.map_geometry == 'Hex') {
+ if (y % 2) {
+ select_range.push((y - 1).toString() + ':' + (x + 1).toString());
+ select_range.push((y + 1).toString() + ':' + (x + 1).toString());
+ } else {
+ select_range.push((y - 1).toString() + ':' + (x - 1).toString());
+ select_range.push((y + 1).toString() + ':' + (x - 1).toString());
+ }
+ };
+ this.selectables = [];
+ for (const t_id in game.things) {
+ const t = game.things[t_id];
+ if (select_range.includes(t.position[0].toString()
+ + ':' + t.position[1].toString())
+ && t != player && t.type_ != 'Player') {
+ this.selectables.push([t_id, t]);
+ }
+ };
+ if (this.selectables.length == 0) {
+ this.log_msg('none')
+ } else {
+ for (let [i, t] of this.selectables.entries()) {
+ this.log_msg(i + ': ' + explorer.get_thing_info(t[1]));
+ }
+ }
} else if (this.mode.name == 'command_thing') {
server.send(['TASK:COMMAND', 'HELP']);
- } else if (this.mode.name == 'admin_enter') {
- this.log_msg('@ enter admin password:')
- } else if (this.mode.name == 'control_pw_type') {
- this.log_msg('@ enter protection character for which you want to change the password:')
- } else if (this.mode.name == 'control_tile_type') {
- this.log_msg('@ enter protection character which you want to draw:')
- } else if (this.mode.name == 'admin_thing_protect') {
- this.log_msg('@ enter thing protection character:')
} else if (this.mode.name == 'control_pw_pw') {
this.log_msg('@ enter protection password for "' + this.tile_control_char + '":');
} else if (this.mode.name == 'control_tile_draw') {
@@ -929,8 +986,7 @@ let tui = {
map_lines_split[coordinate[0]][coordinate[1]] = original[0] + 'P';
}
let used_positions = [];
- for (const thing_id in game.things) {
- let t = game.things[thing_id];
+ function draw_thing(t, used_positions) {
let symbol = game.thing_types[t.type_];
let meta_char = ' ';
if (t.thing_char) {
@@ -941,6 +997,18 @@ let tui = {
};
map_lines_split[t.position[0]][t.position[1]] = symbol + meta_char;
used_positions.push(t.position.toString());
+ }
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ != 'Player') {
+ draw_thing(t, used_positions);
+ }
+ };
+ for (const thing_id in game.things) {
+ let t = game.things[thing_id];
+ if (t.type_ == 'Player') {
+ draw_thing(t, used_positions);
+ }
};
}
let player = game.things[game.player_id];
@@ -1260,18 +1328,11 @@ let explorer = {
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
- let symbol = game.thing_types[t.type_];
+ info_to_cache += "THING: " + this.get_thing_info(t);
let protection = t.protection;
if (protection == '.') {
protection = 'none';
}
- info_to_cache += "THING: " + t.type_ + " / " + symbol;
- if (t.thing_char) {
- info_to_cache += t.thing_char;
- };
- if (t.name_) {
- info_to_cache += " (" + t.name_ + ")";
- }
info_to_cache += " / protection: " + protection + "\n";
}
}
@@ -1285,6 +1346,17 @@ let explorer = {
this.info_cached = info_to_cache;
return this.info_cached;
},
+ get_thing_info: function(t) {
+ const symbol = game.thing_types[t.type_];
+ let info = t.type_ + " / " + symbol;
+ if (t.thing_char) {
+ info += t.thing_char;
+ };
+ if (t.name_) {
+ info += " (" + t.name_ + ")";
+ }
+ return info;
+ },
annotate: function(msg) {
if (msg.length == 0) {
msg = " "; // triggers annotation deletion
@@ -1341,6 +1413,19 @@ tui.inputEl.addEventListener('keydown', (event) => {
server.send(['TASK:COMMAND', tui.inputEl.value]);
tui.inputEl.value = "";
}
+ } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.log_msg('@ aborted');
+ } else {
+ const i = parseInt(tui.inputEl.value);
+ if (isNaN(i) || i < 0 || i >= tui.selectables.length) {
+ tui.log_msg('? invalid index, aborted');
+ } else {
+ server.send(['TASK:PICK_UP', tui.selectables[i][0]]);
+ }
+ }
+ tui.inputEl.value = "";
+ tui.switch_mode('play');
} else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.log_msg('@ aborted');
@@ -1427,8 +1512,6 @@ tui.inputEl.addEventListener('keydown', (event) => {
} else if (tui.mode.name == 'play') {
if (tui.mode.mode_switch_on_key(event)) {
null;
- } else if (event.key === tui.keys.take_thing && tui.task_action_on('take_thing')) {
- server.send(["TASK:PICK_UP"]);
} else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) {
server.send(["TASK:DROP"]);
} else if (event.key === tui.keys.consume && tui.task_action_on('consume')) {
@@ -1542,11 +1625,8 @@ document.getElementById("toggle_map_mode").onclick = function() {
tui.toggle_map_mode();
tui.full_refresh();
};
-document.getElementById("take_thing").onclick = function() {
- server.send(['TASK:PICK_UP']);
-};
document.getElementById("drop_thing").onclick = function() {
- server.send(['TASK:DROP']);
+ server.send(['TASK:DROP']);
};
document.getElementById("flatten").onclick = function() {
server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);