+
+
+
+class Task_WEAR(Task):
+
+ def check(self):
+ if self.thing.name in self.thing.game.hats:
+ return
+ if not self.thing.carrying:
+ raise PlayError('carrying nothing to wear')
+ if self.thing.name in self.thing.game.hats:
+ raise PlayError('already wearing a hat')
+ if self.thing.carrying.type_ != 'Hat':
+ raise PlayError('can only wear a hat')
+
+ def do(self):
+ if self.thing.name in self.thing.game.hats:
+ t = self.thing.game.thing_types['Hat'](self.thing.game,
+ position=self.thing.position)
+ self.thing.game.things += [t]
+ t.design = self.thing.game.hats[self.thing.name]
+ del self.thing.game.hats[self.thing.name]
+ else:
+ self.thing.game.hats[self.thing.name] = self.thing.carrying.design
+ self.thing.game.things.remove(self.thing.carrying)
+ self.thing.carrying = None