- def get_surrounding_map(self):
- if self._surrounding_map is not None:
- return self._surrounding_map
- self._surrounding_map = Map(size=YX(self._radius*2+1, self._radius*2+1))
- for pos in self._surrounding_map:
- correct = self.game.map_geometry.correct_double_coordinate
- big_yx, small_yx = correct(self.game.map_size, (0,0),
- pos + self.view_offset)
- map_ = self.game.get_map(big_yx, False)
- if map_ is None:
- map_ = Map(size=self.game.map_size)
- self._surrounding_map[pos] = map_[small_yx]
- return self._surrounding_map
+ @property
+ def surroundings(self):
+ if self._surroundings is not None:
+ return self._surroundings
+ s = self.game.map_geometry.get_view(self.game.map_size,
+ self.game.get_map,
+ self._radius, self.view_offset)
+ self._surroundings = s
+ return self._surroundings