self.map_widget = urwid.Text('', wrap='clip')
self.turn_widget = urwid.Text('')
self.log_widget = urwid.Text('')
- map_box = urwid.Padding(self.map_widget, width=50)
- widget_pile = urwid.Pile([edit_widget, map_box, self.turn_widget,
- self.log_widget])
- self.top = urwid.Filler(widget_pile, valign='top')
+
+ edit_map = urwid.AttrMap(edit_widget, 'foo')
+ turn_map = urwid.AttrMap(self.turn_widget, 'bar')
+ log_map = urwid.AttrMap(self.log_widget, 'baz')
+ widget_pile = urwid.Pile([edit_map,
+ urwid.Divider(),
+ turn_map,
+ urwid.Divider(),
+ log_map])
+ widget_columns = urwid.Columns([(20, widget_pile), self.map_widget],
+ dividechars=1)
+
+ self.top = urwid.Filler(widget_columns, valign='top')
def draw_map(self):
"""Draw map view from .game.map_.terrain, .game.things."""
"""Redraw all non-edit widgets."""
self.turn_widget.set_text('TURN: ' + str(self.game.world.turn))
self.log_widget.set_text(self.game.log_text)
- self.map_widget.set_text(self.draw_map())
+ map_lines = self.draw_map()
+ new_map_text = []
+ for char in map_lines:
+ if char == '.':
+ new_map_text += [('foo', char)]
+ elif char in {'x', 'X', '#'}:
+ new_map_text += [('bar', char)]
+ elif char in {'@', 'm'}:
+ new_map_text += [('baz', char)]
+ else:
+ new_map_text += [char]
+ self.map_widget.set_text(new_map_text)
class EditToSocketWidget(urwid.Edit):
"""Extends urwid.Edit with socket to send input on 'enter' to."""
self.socket = socket
self.widget_manager = WidgetManager(self.socket, self.game)
self.server_output = []
- self.urwid_loop = urwid.MainLoop(self.widget_manager.top)
+ palette = [('foo', 'white', 'dark red'),
+ ('bar', 'white', 'dark blue'),
+ ('baz', 'white', 'dark green')]
+ self.urwid_loop = urwid.MainLoop(self.widget_manager.top, palette)
self.urwid_pipe_write_fd = self.urwid_loop.watch_pipe(self.
handle_input)
self.recv_loop_thread = threading.Thread(target=self.recv_loop)