From: Christian Heller Date: Wed, 27 Feb 2019 00:33:20 +0000 (+0100) Subject: Add inventory / item pickup/drop server-side. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/condition_descriptions?a=commitdiff_plain;h=599f48bd1d9270cf154e885cf276adb05727507a;p=plomrogue2-experiments Add inventory / item pickup/drop server-side. --- diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 84985f6..280b736 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -41,6 +41,11 @@ def cmd_THING_POS(game, i, yx): t.position = list(yx) cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' +def cmd_THING_INVENTORY(game, id_, ids): + t = game.world.get_thing(id_) + t.inventory = [ids] # TODO: test whether valid IDs +cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg' + def cmd_TERRAIN_LINE(game, y, terrain_line): game.world.map_.set_line(y, terrain_line) cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' @@ -80,6 +85,9 @@ def cmd_SAVE(game): write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) write(f, 'THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) + write(f, 'THING_INVENTORY %s %s' % (thing.id_, + ','.join([str(i) for i in + thing.inventory]))) if hasattr(thing, 'task'): task = thing.task if task is not None: diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index a5ce474..51bb372 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -1,4 +1,4 @@ -from plomrogue.tasks import Task_WAIT, Task_MOVE +from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP from plomrogue.errors import ArgError from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, @@ -107,7 +107,10 @@ class Game: def __init__(self, game_file_name): self.io = GameIO(game_file_name, self) self.map_type = MapHex - self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE} + self.tasks = {'WAIT': Task_WAIT, + 'MOVE': Task_MOVE, + 'PICKUP': Task_PICKUP, + 'DROP': Task_DROP} self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'MAP': cmd_MAP, @@ -147,6 +150,13 @@ class Game: stringify_yx(thing.position))) player = self.world.get_player() self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) + self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in + player.inventory])) + for id_ in player.inventory: + thing = self.world.get_thing(id_) + self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.io.send('THING_POS %s %s' % (thing.id_, + stringify_yx(thing.position))) self.io.send('GAME_STATE_COMPLETE') def proceed(self): diff --git a/new/plomrogue/mapping.py b/new/plomrogue/mapping.py index aa76b61..e21def8 100644 --- a/new/plomrogue/mapping.py +++ b/new/plomrogue/mapping.py @@ -62,6 +62,7 @@ class Map(MapBase): def get_neighbors(self, pos): neighbors = {} + pos = tuple(pos) if not hasattr(self, 'neighbors_to'): self.neighbors_to = {} if pos in self.neighbors_to: diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 2625762..58ee46d 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -46,3 +46,46 @@ class Task_MOVE(Task): def do(self): self.thing.position = self.thing.world.map_.move(self.thing.position, self.args[0]) + for id_ in self.thing.inventory: + t = self.thing.world.get_thing(id_) + t.position[:] = self.thing.position + + + +class Task_PICKUP(Task): + argtypes = 'int:nonneg' + + def check(self): + to_pick_up = self.thing.world.get_thing(self.args[0], + create_unfound=False) + if to_pick_up is None: + raise GameError('no thing of ID %s to pick up' % self.args[0]) + if not (self.thing.position == to_pick_up.position or + tuple(to_pick_up.position) in + self.thing.world.map_.get_neighbors(self.thing.position)): + raise GameError('thing of ID %s not in reach to pick up' + % self.args[0]) + + def do(self): + to_pick_up = self.thing.world.get_thing(self.args[0]) + self.thing.inventory += [self.args[0]] + to_pick_up.in_inventory = True + + + +class Task_DROP(Task): + argtypes = 'int:nonneg' + + def check(self): + to_pick_up = self.thing.world.get_thing(self.args[0], + create_unfound=False) + if to_pick_up is None: + raise GameError('no thing of ID %s to drop' % self.args[0]) + if to_pick_up.id_ not in self.thing.inventory: + raise GameError('no thing of ID %s to drop in inventory' + % self.args[0]) + + def do(self): + to_drop = self.thing.world.get_thing(self.args[0]) + del self.thing.inventory[self.thing.inventory.index(to_drop.id_)] + to_drop.in_inventory = False diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 243547b..5ef4297 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -17,6 +17,11 @@ class ThingBase: class Thing(ThingBase): blocking = False + in_inventory = False + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.inventory = [] def proceed(self): pass @@ -140,7 +145,7 @@ class ThingAnimate(Thing): stencil = self.get_stencil() visible_things = [] for thing in self.world.things: - if stencil[thing.position] == '.': + if (not thing.in_inventory) and stencil[thing.position] == '.': visible_things += [thing] return visible_things