3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), 'X'))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 if ord_space == t["T_MEMMAP"][pos]:
534 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
536 age_some_memdepthmap_on_nonfov_cells()
537 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
538 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
540 for id in [id for id in world_db["Things"]
541 if not world_db["Things"][id]["carried"]]:
542 type = world_db["Things"][id]["T_TYPE"]
543 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
544 y = world_db["Things"][id]["T_POSY"]
545 x = world_db["Things"][id]["T_POSX"]
546 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
547 t["T_MEMTHING"].append((type, y, x))
550 def set_world_inactive():
551 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
553 if os.access(io_db["path_worldstate"], os.F_OK):
554 os.remove(io_db["path_worldstate"])
555 world_db["WORLD_ACTIVE"] = 0
558 def integer_test(val_string, min, max=None):
559 """Return val_string if possible integer >= min and <= max, else None."""
561 val = int(val_string)
562 if val < min or (max is not None and val > max):
566 msg = "Ignoring: Please use integer >= " + str(min)
568 msg += " and <= " + str(max)
574 def setter(category, key, min, max=None):
575 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
578 val = integer_test(val_string, min, max)
582 if category == "Thing":
583 id_store = command_tid
584 decorator = test_Thing_id
585 elif category == "ThingType":
586 id_store = command_ttid
587 decorator = test_ThingType_id
588 elif category == "ThingAction":
589 id_store = command_taid
590 decorator = test_ThingAction_id
594 val = integer_test(val_string, min, max)
596 world_db[category + "s"][id_store.id][key] = val
600 def build_fov_map(t):
601 """Build Thing's FOV map."""
602 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
603 fovmap = c_pointer_to_bytearray(t["fovmap"])
604 map = c_pointer_to_bytearray(world_db["MAP"])
605 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
606 raise RuntimeError("Malloc error in build_fov_Map().")
610 """Send quick usage info to log."""
611 strong_write(io_db["file_out"], "LOG "
612 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
613 strong_write(io_db["file_out"], "LOG "
614 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
615 strong_write(io_db["file_out"], "LOG "
616 + "Some objects can be used (such as: eaten) by 'u' if "
617 + "they are in your inventory. "
618 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
619 strong_write(io_db["file_out"], "LOG "
620 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
621 + "instead of the player over the map).\n")
622 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
623 strong_write(io_db["file_out"], "LOG \n")
626 def decrement_lifepoints(t):
627 """Decrement t's lifepoints by 1, and if to zero, corpse it.
629 If t is the player avatar, only blank its fovmap, so that the client may
630 still display memory data. On non-player things, erase fovmap and memory.
631 Dying actors drop all their things.
633 # 7DRL: Also decrements God's mood; deaths heavily so.
634 # 7DRL: Return 1 if death, else 0.
635 t["T_LIFEPOINTS"] -= 1
636 world_db["GOD_MOOD"] -= 1 # #
637 if 0 == t["T_LIFEPOINTS"]:
638 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
639 world_db["GOD_MOOD"] -= sadness # #
640 for id in t["T_CARRIES"]:
641 t["T_CARRIES"].remove(id)
642 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
643 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
644 world_db["Things"][id]["carried"] = False
645 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
646 if world_db["Things"][0] == t:
647 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
648 strong_write(io_db["file_out"], "LOG You die.\n")
649 strong_write(io_db["file_out"],
650 "LOG See README on how to start over.\n")
653 t["T_MEMMAP"] = False
654 t["T_MEMDEPTHMAP"] = False
660 def add_gods_favor(i): # #
661 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
662 def favor_multiplier(i):
664 threshold = math.e * x
665 mood = world_db["GOD_MOOD"]
668 i = i * math.log(mood / x)
669 elif -mood > threshold:
670 i = i / math.log(-mood / x)
672 if -mood > threshold:
673 i = i * math.log(-mood / x)
675 i = i / math.log(mood / x)
677 world_db["GOD_FAVOR"] += favor_multiplier(i)
680 def mv_yx_in_dir_legal(dir, y, x):
681 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
682 dir_c = dir.encode("ascii")[0]
683 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
685 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
686 return (test, libpr.result_y(), libpr.result_x())
689 def enter_altar(): # #
690 """What happens when the player enters the altar."""
691 if world_db["FAVOR_STAGE"] > 9000:
692 strong_write(io_db["file_out"],
693 "LOG You step on a soul-less slab of stone.\n")
695 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
696 if world_db["FAVOR_STAGE"] == 0:
697 world_db["FAVOR_STAGE"] = 1
698 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
699 + "\"I don't trust you. You intrude on the island's "
700 + "affairs. I think you're a nuisance at best, and a "
701 + "danger to my children at worst. I will give you a "
702 + "chance to lighten my mood, however: For a while now, "
703 + "I've been trying to spread the plant "
704 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
706 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
707 + "\"). I have not been very successful so far. Maybe "
708 + "you can make yourself useful there. I will count "
710 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
711 + " that grows to your favor.\n")
712 elif world_db["GOD_FAVOR"] > 9000:
713 world_db["FAVOR_STAGE"] = 9001
714 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
715 + "\"You have proven yourself worthy of my respect. "
716 + "You were a good citizen to the island, and sometimes "
717 + "a better steward to its inhabitants than me. The "
718 + "island shall miss you when you leave. But you have "
719 + "earned the right to do so. Take this "
720 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
721 + " and USE it when you please. It will take you to "
722 + "where you came from. (But do feel free to stay here "
723 + "as long as you like.)\"\n")
724 id = id_setter(-1, "Things")
725 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
730 """Make t do nothing (but loudly, if player avatar)."""
731 if t == world_db["Things"][0]:
732 strong_write(io_db["file_out"], "LOG You wait.\n")
736 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
737 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
738 # 7DRL: Player entering the altar triggers enter_altar().
739 # 7DRL: Player with axe chops down trees.
741 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
742 t["T_POSY"], t["T_POSX"])
743 if 1 == move_result[0]:
744 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
745 hitted = [id for id in world_db["Things"]
746 if world_db["Things"][id] != t
747 if world_db["Things"][id]["T_LIFEPOINTS"]
748 if world_db["Things"][id]["T_POSY"] == move_result[1]
749 if world_db["Things"][id]["T_POSX"] == move_result[2]]
752 if t == world_db["Things"][0]:
753 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
754 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
755 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
757 add_gods_favor(-1) # #
759 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760 strong_write(io_db["file_out"], "LOG " + hitter_name +
762 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
763 if test and t == world_db["Things"][0]: # #
764 add_gods_favor(-test) # #
766 if ord("X") == world_db["MAP"][pos]: # #
767 carries_axe = False # #
768 for id in t["T_CARRIES"]: # #
769 type = world_db["Things"][id]["T_TYPE"] # #
770 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
771 carries_axe = True # #
774 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
775 if t == world_db["Things"][0]: # #
776 strong_write(io_db["file_out"], "LOG With your " # #
778 + ", you chop!\n") # #
779 add_gods_favor(-1) # #
780 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
781 if chop_power > 0 and 0 == int(rand.next() / chop_power): # #
782 if t == world_db["Things"][0]: # #
783 strong_write(io_db["file_out"], # #
784 "LOG You chop the tree down.\n") # #
785 add_gods_favor(-10) # #
786 world_db["MAP"][pos] = ord(".") # #
787 id = id_setter(-1, "Things") # #
788 world_db["Things"][id] = new_Thing(world_db["LUMBER"], # #
793 passable = ("." == chr(world_db["MAP"][pos]) or
794 ":" == chr(world_db["MAP"][pos]) or # #
795 "_" == chr(world_db["MAP"][pos])) # #
796 dir = [dir for dir in directions_db
797 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
799 t["T_POSY"] = move_result[1]
800 t["T_POSX"] = move_result[2]
801 for id in t["T_CARRIES"]:
802 world_db["Things"][id]["T_POSY"] = move_result[1]
803 world_db["Things"][id]["T_POSX"] = move_result[2]
805 if t == world_db["Things"][0]:
806 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
807 if (move_result[1] == world_db["altar"][0] and # #
808 move_result[2] == world_db["altar"][1]): # #
810 elif t == world_db["Things"][0]:
811 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
814 def actor_pick_up(t):
815 """Make t pick up (topmost?) Thing from ground into inventory."""
816 # Topmostness is actually not defined so far. Picks most nutritious Thing.
817 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
818 used_slots = len(t["T_CARRIES"]) # #
819 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
820 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
821 if not world_db["Things"][id]["carried"]
822 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
823 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
828 type = world_db["Things"][id]["T_TYPE"]
829 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
830 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
831 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
833 world_db["Things"][highest_id]["carried"] = True
834 type = world_db["Things"][highest_id]["T_TYPE"] # #
835 if (t != world_db["Things"][0] # #
836 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
837 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
838 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
839 add_gods_favor(score) # #
840 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
841 t["T_CARRIES"].append(highest_id)
842 if t == world_db["Things"][0]:
843 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
844 elif t == world_db["Things"][0]:
845 err = "You try to pick up an object, but there is none."
846 strong_write(io_db["file_out"], "LOG " + err + "\n")
847 elif t == world_db["Things"][0]: # #
848 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
849 "No storage room to carry more.\n") # #
853 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
854 # TODO: Handle case where T_ARGUMENT matches nothing.
855 if len(t["T_CARRIES"]):
856 id = t["T_CARRIES"][t["T_ARGUMENT"]]
857 t["T_CARRIES"].remove(id)
858 world_db["Things"][id]["carried"] = False
859 if t == world_db["Things"][0]:
860 strong_write(io_db["file_out"], "LOG You drop an object.\n")
861 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
862 elif t == world_db["Things"][0]:
863 err = "You try to drop an object, but you own none."
864 strong_write(io_db["file_out"], "LOG " + err + "\n")
868 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
869 # TODO: Handle case where T_ARGUMENT matches nothing.
870 # 7DLR: Handle SLIPPERS-type Thing use.
871 if len(t["T_CARRIES"]):
872 id = t["T_CARRIES"][t["T_ARGUMENT"]]
873 type = world_db["Things"][id]["T_TYPE"]
874 if type == world_db["SLIPPERS"]: # #
875 if t == world_db["Things"][0]: # #
876 strong_write(io_db["file_out"], "LOG You use the " # #
877 + world_db["ThingTypes"][type]["TT_NAME"] # #
878 + ". It glows in wondrous colors, and emits " # #
879 + "a sound as if from a dying cat. The " # #
880 + "Island God laughs.\n") # #
881 t["T_LIFEPOINTS"] = 1 # #
882 decrement_lifepoints(t) # #
883 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
884 and t == world_db["Things"][0]): # #
885 strong_write(io_db["file_out"], # #
886 "LOG To use this item for chopping, move " # #
887 "towards a tree while carrying it in " # #
888 "your inventory.\n") # #
889 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
890 t["T_CARRIES"].remove(id)
891 del world_db["Things"][id]
892 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
893 if t == world_db["Things"][0]:
894 strong_write(io_db["file_out"],
895 "LOG You consume this object.\n")
896 elif t == world_db["Things"][0]:
897 strong_write(io_db["file_out"],
898 "LOG You try to use this object, but fail.\n")
899 elif t == world_db["Things"][0]:
900 strong_write(io_db["file_out"],
901 "LOG You try to use an object, but you own none.\n")
904 def thingproliferation(t, prol_map):
905 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
907 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
908 marked "." in prol_map. If there are several map cell candidates, one is
911 # 7DRL: success increments God's mood
912 # 7DRL: Things proliferate only on ":" ground.
913 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
914 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
916 for dir in [directions_db[key] for key in directions_db]:
917 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
918 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
919 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
920 * world_db["MAP_LENGTH"]
922 candidates.append((mv_result[1], mv_result[2]))
924 i = rand.next() % len(candidates)
925 id = id_setter(-1, "Things")
926 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
927 world_db["Things"][id] = newT
928 world_db["GOD_MOOD"] += 1 # #
929 if (world_db["FAVOR_STAGE"] > 0 # #
930 and t["T_TYPE"] == world_db["PLANT_0"]):
931 world_db["GOD_FAVOR"] += 5
935 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
937 On success, decrease satiation score by 32.
939 # 7DRL: Successful heals increment God's mood.
940 if t["T_SATIATION"] > 0 \
941 and t["T_LIFEPOINTS"] < \
942 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
943 and 0 == (rand.next() % 31) \
944 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
945 if world_db["ThingActions"][id]["TA_NAME"] ==
947 t["T_LIFEPOINTS"] += 1
948 world_db["GOD_MOOD"] += 1 # #
949 t["T_SATIATION"] -= 32
950 if t == world_db["Things"][0]:
951 strong_write(io_db["file_out"], "LOG You heal.\n")
955 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
956 if t["T_SATIATION"] > -32768:
957 t["T_SATIATION"] -= 1
958 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
959 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
960 raise RuntimeError("A thing that should not hunger is hungering.")
961 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
962 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
963 if t == world_db["Things"][0]:
964 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
965 decrement_lifepoints(t)
968 def get_dir_to_target(t, filter):
969 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
971 The path-wise nearest target is chosen, via the shortest available path.
972 Target must not be t. On succcess, return positive value, else False.
974 "a": Thing in FOV is below a certain distance, animate, but of ThingType
975 that is not t's, and starts out weaker than t is; build path as
976 avoiding things of t's ThingType
977 "f": neighbor cell (not inhabited by any animate Thing) further away from
978 animate Thing not further than x steps away and in FOV and of a
979 ThingType that is not t's, and starts out stronger or as strong as t
980 is currently; or (cornered), if no such flight cell, but Thing of
981 above criteria is too near,1 a cell closer to it, or, if less near,
983 "c": Thing in memorized map is consumable
984 "s": memory map cell with greatest-reachable degree of unexploredness
987 def zero_score_map_where_char_on_memdepthmap(c):
988 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
989 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
990 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
991 # set_map_score(i, 0)
992 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
993 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
994 raise RuntimeError("No score map allocated for "
995 "zero_score_map_where_char_on_memdepthmap().")
997 def set_map_score(pos, score):
998 test = libpr.set_map_score(pos, score)
1000 raise RuntimeError("No score map allocated for set_map_score().")
1002 def get_map_score(pos):
1003 result = libpr.get_map_score(pos)
1005 raise RuntimeError("No score map allocated for get_map_score().")
1009 if t["fovmap"] and ("a" == filter or "f" == filter):
1010 for id in world_db["Things"]:
1011 Thing = world_db["Things"][id]
1012 if Thing != t and Thing["T_LIFEPOINTS"] and \
1013 t["T_TYPE"] != Thing["T_TYPE"] and \
1014 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1015 * world_db["MAP_LENGTH"])
1016 + Thing["T_POSX"]]):
1017 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1018 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1019 t["T_LIFEPOINTS"]) \
1020 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1023 elif t["T_MEMMAP"] and "c" == filter:
1024 for mt in t["T_MEMTHING"]:
1025 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1027 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1031 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1032 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1033 # ord_dot = ord(".")
1034 # memmap = t["T_MEMMAP"]
1035 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1036 # if ord_dot == memmap[i]]:
1037 # set_map_score(i, 65534) # i.e. 65535-1
1038 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1039 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1040 raise RuntimeError("No score map allocated for "
1041 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1043 def init_score_map():
1044 test = libpr.init_score_map()
1046 raise RuntimeError("Malloc error in init_score_map().")
1048 ord_blank = ord(" ")
1049 set_cells_passable_on_memmap_to_65534_on_scoremap()
1051 for id in world_db["Things"]:
1052 Thing = world_db["Things"][id]
1053 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1055 if t != Thing and Thing["T_LIFEPOINTS"] and \
1056 t["T_TYPE"] != Thing["T_TYPE"] and \
1057 ord_v == t["fovmap"][pos] and \
1058 t["T_LIFEPOINTS"] > \
1059 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1060 set_map_score(pos, 0)
1061 elif t["T_TYPE"] == Thing["T_TYPE"]:
1062 set_map_score(pos, 65535)
1064 for id in [id for id in world_db["Things"]
1065 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1066 Thing = world_db["Things"][id]
1067 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1069 if t["T_TYPE"] != Thing["T_TYPE"] and \
1070 ord_v == t["fovmap"][pos] and \
1071 t["T_LIFEPOINTS"] <= \
1072 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1073 set_map_score(pos, 0)
1075 for mt in [mt for mt in t["T_MEMTHING"]
1076 if ord_blank != t["T_MEMMAP"][mt[1]
1077 * world_db["MAP_LENGTH"]
1079 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1080 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1082 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1084 def rand_target_dir(neighbors, cmp, dirs):
1087 for i in range(len(dirs)):
1088 if cmp == neighbors[i]:
1089 candidates.append(dirs[i])
1091 return candidates[rand.next() % n_candidates] if n_candidates else 0
1093 def get_neighbor_scores(dirs, eye_pos):
1095 if libpr.ready_neighbor_scores(eye_pos):
1096 raise RuntimeError("No score map allocated for " +
1097 "ready_neighbor_scores.()")
1098 for i in range(len(dirs)):
1099 scores.append(libpr.get_neighbor_score(i))
1102 def get_dir_from_neighbors():
1103 dir_to_target = False
1105 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1106 neighbors = get_neighbor_scores(dirs, eye_pos)
1108 inhabited = [world_db["Things"][id]["T_POSY"]
1109 * world_db["MAP_LENGTH"]
1110 + world_db["Things"][id]["T_POSX"]
1111 for id in world_db["Things"]
1112 if world_db["Things"][id]["T_LIFEPOINTS"]]
1113 for i in range(len(dirs)):
1114 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1115 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1117 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1118 neighbors[i] = 65535
1120 minmax_start = 0 if "f" == filter else 65535 - 1
1121 minmax_neighbor = minmax_start
1122 for i in range(len(dirs)):
1123 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1124 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1125 or ("f" != filter and minmax_neighbor > neighbors[i]):
1126 minmax_neighbor = neighbors[i]
1127 if minmax_neighbor != minmax_start:
1128 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1130 if not dir_to_target:
1131 if 1 == get_map_score(eye_pos):
1132 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1133 elif 3 >= get_map_score(eye_pos):
1134 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1136 world_db["ThingActions"][id]["TA_NAME"]
1139 elif dir_to_target and 3 < get_map_score(eye_pos):
1141 elif "a" == filter and 10 <= get_map_score(eye_pos):
1143 return dir_to_target
1145 dir_to_target = False
1147 run_i = 9 + 1 if "s" == filter else 1
1148 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1151 mem_depth_c = b'9' if b' ' == mem_depth_c \
1152 else bytes([mem_depth_c[0] - 1])
1153 if libpr.dijkstra_map():
1154 raise RuntimeError("No score map allocated for dijkstra_map().")
1155 dir_to_target = get_dir_from_neighbors()
1156 libpr.free_score_map()
1157 if dir_to_target and str == type(dir_to_target):
1158 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1159 if world_db["ThingActions"][id]["TA_NAME"]
1161 t["T_ARGUMENT"] = ord(dir_to_target)
1162 return dir_to_target
1165 def standing_on_food(t):
1166 """Return True/False whether t is standing on a consumable."""
1167 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1168 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1169 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1170 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1171 ["TT_TOOL"] == "food"]:
1176 def get_inventory_slot_to_consume(t):
1177 """Return slot Id of strongest consumable in t's inventory, else -1."""
1181 for id in t["T_CARRIES"]:
1182 type = world_db["Things"][id]["T_TYPE"]
1183 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1184 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1185 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1192 """Determine next command/argment for actor t via AI algorithms.
1194 AI will look for, and move towards, enemies (animate Things not of their
1195 own ThingType); if they see none, they will consume consumables in their
1196 inventory; if there are none, they will pick up what they stand on if they
1197 stand on consumables; if they stand on none, they will move towards the
1198 next consumable they see or remember on the map; if they see or remember
1199 none, they will explore parts of the map unseen since ever or for at least
1200 one turn; if there is nothing to explore, they will simply wait.
1202 # 7DRL add: Don't pick up or search things when inventory is full.
1203 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1204 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1205 if not get_dir_to_target(t, "f"):
1206 sel = get_inventory_slot_to_consume(t)
1208 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1209 if world_db["ThingActions"][id]["TA_NAME"]
1211 t["T_ARGUMENT"] = sel
1212 elif standing_on_food(t) \
1213 and (len(t["T_CARRIES"]) < # #
1214 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1215 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1216 if world_db["ThingActions"][id]["TA_NAME"]
1219 (len(t["T_CARRIES"]) < # #
1220 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1221 and get_dir_to_target(t, "c"))) and \
1222 (not get_dir_to_target(t, "a")):
1223 get_dir_to_target(t, "s")
1227 """Run game world and its inhabitants until new player input expected."""
1229 whilebreaker = False
1230 while world_db["Things"][0]["T_LIFEPOINTS"]:
1231 proliferable_map = world_db["MAP"][:]
1232 for id in [id for id in world_db["Things"]
1233 if not world_db["Things"][id]["carried"]]:
1234 y = world_db["Things"][id]["T_POSY"]
1235 x = world_db["Things"][id]["T_POSX"]
1236 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1237 for id in [id for id in world_db["Things"]]: # Only what's from start!
1238 if not id in world_db["Things"] or \
1239 world_db["Things"][id]["carried"]: # May have been consumed or
1240 continue # picked up during turn …
1241 Thing = world_db["Things"][id]
1242 if Thing["T_LIFEPOINTS"]:
1243 if not Thing["T_COMMAND"]:
1244 update_map_memory(Thing)
1251 if Thing["T_LIFEPOINTS"]:
1252 Thing["T_PROGRESS"] += 1
1253 taid = [a for a in world_db["ThingActions"]
1254 if a == Thing["T_COMMAND"]][0]
1255 ThingAction = world_db["ThingActions"][taid]
1256 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1257 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1258 Thing["T_COMMAND"] = 0
1259 Thing["T_PROGRESS"] = 0
1260 thingproliferation(Thing, proliferable_map)
1263 world_db["TURN"] += 1
1266 def new_Thing(type, pos=(0, 0)):
1267 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1269 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1274 "T_PLAYERDROP": 0, # #
1282 "T_MEMDEPTHMAP": False,
1285 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1286 build_fov_map(thing)
1290 def id_setter(id, category, id_store=False, start_at_1=False):
1291 """Set ID of object of category to manipulate ID unused? Create new one.
1293 The ID is stored as id_store.id (if id_store is set). If the integer of the
1294 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1295 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1296 always returned when no new object is created, otherwise the new object's
1299 min = 0 if start_at_1 else -1
1301 id = integer_test(id, min)
1303 if id in world_db[category]:
1308 if (start_at_1 and 0 == id) \
1309 or ((not start_at_1) and (id < 0)):
1310 id = 0 if start_at_1 else -1
1313 if id not in world_db[category]:
1321 """Send PONG line to server output file."""
1322 strong_write(io_db["file_out"], "PONG\n")
1326 """Abort server process."""
1327 if None == opts.replay:
1328 if world_db["WORLD_ACTIVE"]:
1330 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1331 raise SystemExit("received QUIT command")
1334 def command_thingshere(str_y, str_x):
1335 """Write to out file list of Things known to player at coordinate y, x."""
1336 if world_db["WORLD_ACTIVE"]:
1337 y = integer_test(str_y, 0, 255)
1338 x = integer_test(str_x, 0, 255)
1339 length = world_db["MAP_LENGTH"]
1340 if None != y and None != x and y < length and x < length:
1341 pos = (y * world_db["MAP_LENGTH"]) + x
1342 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1343 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1344 for id in world_db["Things"]:
1345 if y == world_db["Things"][id]["T_POSY"] \
1346 and x == world_db["Things"][id]["T_POSX"] \
1347 and not world_db["Things"][id]["carried"]:
1348 type = world_db["Things"][id]["T_TYPE"]
1349 name = world_db["ThingTypes"][type]["TT_NAME"]
1350 strong_write(io_db["file_out"], name + "\n")
1352 for mt in world_db["Things"][0]["T_MEMTHING"]:
1353 if y == mt[1] and x == mt[2]:
1354 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1355 strong_write(io_db["file_out"], name + "\n")
1356 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1358 print("Ignoring: Invalid map coordinates.")
1360 print("Ignoring: Command only works on existing worlds.")
1363 def play_commander(action, args=False):
1364 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1366 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1370 id = [x for x in world_db["ThingActions"]
1371 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1372 world_db["Things"][0]["T_COMMAND"] = id
1375 def set_command_and_argument_int(str_arg):
1376 val = integer_test(str_arg, 0, 255)
1378 world_db["Things"][0]["T_ARGUMENT"] = val
1381 def set_command_and_argument_movestring(str_arg):
1382 if str_arg in directions_db:
1383 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1386 print("Ignoring: Argument must be valid direction string.")
1388 if action == "move":
1389 return set_command_and_argument_movestring
1391 return set_command_and_argument_int
1396 def command_seedrandomness(seed_string):
1397 """Set rand seed to int(seed_string)."""
1398 val = integer_test(seed_string, 0, 4294967295)
1403 def command_makeworld(seed_string):
1404 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1406 Seed rand with seed. Do more only with a "wait" ThingAction and
1407 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1408 world_db["Things"] emptied, call make_map() and set
1409 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1410 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1411 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1412 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1416 # def free_pos(plant=False):
1417 def free_pos(plant=False): # #
1420 err = "Space to put thing on too hard to find. Map too small?"
1422 y = rand.next() % world_db["MAP_LENGTH"]
1423 x = rand.next() % world_db["MAP_LENGTH"]
1424 pos = y * world_db["MAP_LENGTH"] + x;
1426 and "." == chr(world_db["MAP"][pos])) \
1427 or ":" == chr(world_db["MAP"][pos]): # #
1431 raise SystemExit(err)
1432 # Replica of C code, wrongly ignores animatedness of new Thing.
1433 pos_clear = (0 == len([id for id in world_db["Things"]
1434 if world_db["Things"][id]["T_LIFEPOINTS"]
1435 if world_db["Things"][id]["T_POSY"] == y
1436 if world_db["Things"][id]["T_POSX"] == x]))
1441 val = integer_test(seed_string, 0, 4294967295)
1445 player_will_be_generated = False
1446 playertype = world_db["PLAYER_TYPE"]
1447 for ThingType in world_db["ThingTypes"]:
1448 if playertype == ThingType:
1449 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1450 player_will_be_generated = True
1452 if not player_will_be_generated:
1453 print("Ignoring: No player type with start number >0 defined.")
1456 for ThingAction in world_db["ThingActions"]:
1457 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1460 print("Ignoring: No thing action with name 'wait' defined.")
1462 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1463 print("Ignoring: No valid SLIPPERS set.") # #
1465 if not world_db["PLANT_0"] in world_db["ThingTypes"]: # #
1466 print("Ignoring: No valid PLANT_0 set.") # #
1468 if not world_db["LUMBER"] in world_db["ThingTypes"]: # #
1469 print("Ignoring: No valid LUMBER set.") # #
1471 world_db["Things"] = {}
1473 world_db["WORLD_ACTIVE"] = 1
1474 world_db["TURN"] = 1
1475 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1476 id = id_setter(-1, "Things")
1477 world_db["Things"][id] = new_Thing(playertype, free_pos())
1478 if not world_db["Things"][0]["fovmap"]:
1479 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1480 world_db["Things"][0]["fovmap"] = empty_fovmap
1481 update_map_memory(world_db["Things"][0])
1482 for type in world_db["ThingTypes"]:
1483 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1484 if type != playertype:
1485 id = id_setter(-1, "Things")
1486 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1487 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1488 strong_write(io_db["file_out"], "NEW_WORLD\n")
1492 def command_maplength(maplength_string):
1493 """Redefine map length. Invalidate map, therefore lose all things on it."""
1494 val = integer_test(maplength_string, 1, 256)
1496 world_db["MAP_LENGTH"] = val
1497 world_db["MAP"] = False
1498 set_world_inactive()
1499 world_db["Things"] = {}
1500 libpr.set_maplength(val)
1503 def command_worldactive(worldactive_string):
1504 """Toggle world_db["WORLD_ACTIVE"] if possible.
1506 An active world can always be set inactive. An inactive world can only be
1507 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1508 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1509 Also call log_help().
1511 # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER
1512 # must be set for world activation.
1513 val = integer_test(worldactive_string, 0, 1)
1515 if 0 != world_db["WORLD_ACTIVE"]:
1517 set_world_inactive()
1519 print("World already active.")
1520 elif 0 == world_db["WORLD_ACTIVE"]:
1522 for ThingAction in world_db["ThingActions"]:
1523 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1526 player_exists = False
1527 for Thing in world_db["Things"]:
1529 player_exists = True
1531 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1532 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1533 valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1534 altar_found = False # #
1535 if world_db["MAP"]: # #
1536 pos = world_db["MAP"].find(b'_') # #
1538 y = int(pos / world_db["MAP_LENGTH"]) # #
1539 x = pos % world_db["MAP_LENGTH"] # #
1540 world_db["altar"] = (y, x) # #
1541 altar_found = True # #
1542 if (wait_exists and player_exists and world_db["MAP"]
1543 and altar_found and valid_slippers and valid_plant0 # #
1544 and valid_lumber): # #
1545 for id in world_db["Things"]:
1546 if world_db["Things"][id]["T_LIFEPOINTS"]:
1547 build_fov_map(world_db["Things"][id])
1549 update_map_memory(world_db["Things"][id], False)
1550 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1551 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1552 world_db["Things"][0]["fovmap"] = empty_fovmap
1553 world_db["WORLD_ACTIVE"] = 1
1556 print("Ignoring: Not all conditions for world activation met.")
1559 def command_slippers(str_int): # #
1560 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1561 val = integer_test(str_int, 0)
1563 world_db["SLIPPERS"] = val
1564 if world_db["WORLD_ACTIVE"] and \
1565 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1566 world_db["WORLD_ACTIVE"] = 0
1567 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1570 def command_plant0(str_int): # #
1571 """Set PLANT_0, but deactivate world if not in ThingTypes."""
1572 val = integer_test(str_int, 0)
1574 world_db["PLANT_0"] = val
1575 if world_db["WORLD_ACTIVE"] and \
1576 world_db["PLANT_0"] not in world_db["ThingTypes"]:
1577 world_db["WORLD_ACTIVE"] = 0
1578 print("PLANT_0 matches no known ThingTypes, deactivating world.")
1581 def command_lumber(str_int): # #
1582 """Set LUMBER, but deactivate world if not in ThingTypes."""
1583 val = integer_test(str_int, 0)
1585 world_db["LUMBER"] = val
1586 if world_db["WORLD_ACTIVE"] and \
1587 world_db["LUMBER"] not in world_db["ThingTypes"]:
1588 world_db["WORLD_ACTIVE"] = 0
1589 print("LUMBER matches no known ThingTypes, deactivating world.")
1592 def test_for_id_maker(object, category):
1593 """Return decorator testing for object having "id" attribute."""
1596 if hasattr(object, "id"):
1599 print("Ignoring: No " + category +
1600 " defined to manipulate yet.")
1605 def command_tid(id_string):
1606 """Set ID of Thing to manipulate. ID unused? Create new one.
1608 Default new Thing's type to the first available ThingType, others: zero.
1610 id = id_setter(id_string, "Things", command_tid)
1612 if world_db["ThingTypes"] == {}:
1613 print("Ignoring: No ThingType to settle new Thing in.")
1615 type = list(world_db["ThingTypes"].keys())[0]
1616 world_db["Things"][id] = new_Thing(type)
1619 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1623 def command_tcommand(str_int):
1624 """Set T_COMMAND of selected Thing."""
1625 val = integer_test(str_int, 0)
1627 if 0 == val or val in world_db["ThingActions"]:
1628 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1630 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1634 def command_ttype(str_int):
1635 """Set T_TYPE of selected Thing."""
1636 val = integer_test(str_int, 0)
1638 if val in world_db["ThingTypes"]:
1639 world_db["Things"][command_tid.id]["T_TYPE"] = val
1641 print("Ignoring: ThingType ID belongs to no known ThingType.")
1645 def command_tcarries(str_int):
1646 """Append int(str_int) to T_CARRIES of selected Thing.
1648 The ID int(str_int) must not be of the selected Thing, and must belong to a
1649 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1651 val = integer_test(str_int, 0)
1653 if val == command_tid.id:
1654 print("Ignoring: Thing cannot carry itself.")
1655 elif val in world_db["Things"] \
1656 and not world_db["Things"][val]["carried"]:
1657 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1658 world_db["Things"][val]["carried"] = True
1660 print("Ignoring: Thing not available for carrying.")
1661 # Note that the whole carrying structure is different from the C version:
1662 # Carried-ness is marked by a "carried" flag, not by Things containing
1663 # Things internally.
1667 def command_tmemthing(str_t, str_y, str_x):
1668 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1670 The type must fit to an existing ThingType, and the position into the map.
1672 type = integer_test(str_t, 0)
1673 posy = integer_test(str_y, 0, 255)
1674 posx = integer_test(str_x, 0, 255)
1675 if None != type and None != posy and None != posx:
1676 if type not in world_db["ThingTypes"] \
1677 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1678 print("Ignoring: Illegal value for thing type or position.")
1680 memthing = (type, posy, posx)
1681 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1684 def setter_map(maptype):
1685 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1687 If no map of maptype exists yet, initialize it with ' ' bytes first.
1690 def valid_map_line(str_int, mapline):
1691 val = integer_test(str_int, 0, 255)
1693 if val >= world_db["MAP_LENGTH"]:
1694 print("Illegal value for map line number.")
1695 elif len(mapline) != world_db["MAP_LENGTH"]:
1696 print("Map line length is unequal map width.")
1701 def nonThingMap_helper(str_int, mapline):
1702 val = valid_map_line(str_int, mapline)
1704 length = world_db["MAP_LENGTH"]
1705 if not world_db["MAP"]:
1706 map = bytearray(b' ' * (length ** 2))
1708 map = world_db["MAP"]
1709 map[val * length:(val * length) + length] = mapline.encode()
1710 if not world_db["MAP"]:
1711 world_db["MAP"] = map
1714 def ThingMap_helper(str_int, mapline):
1715 val = valid_map_line(str_int, mapline)
1717 length = world_db["MAP_LENGTH"]
1718 if not world_db["Things"][command_tid.id][maptype]:
1719 map = bytearray(b' ' * (length ** 2))
1721 map = world_db["Things"][command_tid.id][maptype]
1722 map[val * length:(val * length) + length] = mapline.encode()
1723 if not world_db["Things"][command_tid.id][maptype]:
1724 world_db["Things"][command_tid.id][maptype] = map
1726 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1729 def setter_tpos(axis):
1730 """Generate setter for T_POSX or T_POSY of selected Thing.
1732 If world is active, rebuilds animate things' fovmap, player's memory map.
1735 def helper(str_int):
1736 val = integer_test(str_int, 0, 255)
1738 if val < world_db["MAP_LENGTH"]:
1739 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1740 if world_db["WORLD_ACTIVE"] \
1741 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1742 build_fov_map(world_db["Things"][command_tid.id])
1743 if 0 == command_tid.id:
1744 update_map_memory(world_db["Things"][command_tid.id])
1746 print("Ignoring: Position is outside of map.")
1750 def command_ttid(id_string):
1751 """Set ID of ThingType to manipulate. ID unused? Create new one.
1753 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1756 id = id_setter(id_string, "ThingTypes", command_ttid)
1758 world_db["ThingTypes"][id] = {
1759 "TT_NAME": "(none)",
1762 "TT_PROLIFERATE": 0,
1763 "TT_START_NUMBER": 0,
1764 "TT_STORAGE": 0, # #
1771 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1775 def command_ttname(name):
1776 """Set TT_NAME of selected ThingType."""
1777 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1781 def command_tttool(name):
1782 """Set TT_TOOL of selected ThingType."""
1783 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1787 def command_ttsymbol(char):
1788 """Set TT_SYMBOL of selected ThingType. """
1790 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1792 print("Ignoring: Argument must be single character.")
1796 def command_ttcorpseid(str_int):
1797 """Set TT_CORPSE_ID of selected ThingType."""
1798 val = integer_test(str_int, 0)
1800 if val in world_db["ThingTypes"]:
1801 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1803 print("Ignoring: Corpse ID belongs to no known ThignType.")
1806 def command_taid(id_string):
1807 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1809 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1811 id = id_setter(id_string, "ThingActions", command_taid, True)
1813 world_db["ThingActions"][id] = {
1819 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1822 @test_ThingAction_id
1823 def command_taname(name):
1824 """Set TA_NAME of selected ThingAction.
1826 The name must match a valid thing action function. If after the name
1827 setting no ThingAction with name "wait" remains, call set_world_inactive().
1829 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1830 or name == "pick_up":
1831 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1832 if 1 == world_db["WORLD_ACTIVE"]:
1833 wait_defined = False
1834 for id in world_db["ThingActions"]:
1835 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1838 if not wait_defined:
1839 set_world_inactive()
1841 print("Ignoring: Invalid action name.")
1842 # In contrast to the original,naming won't map a function to a ThingAction.
1846 """Call ai() on player Thing, then turn_over()."""
1847 ai(world_db["Things"][0])
1851 """Commands database.
1853 Map command start tokens to ([0]) number of expected command arguments, ([1])
1854 the command's meta-ness (i.e. is it to be written to the record file, is it to
1855 be ignored in replay mode if read from server input file), and ([2]) a function
1859 "QUIT": (0, True, command_quit),
1860 "PING": (0, True, command_ping),
1861 "THINGS_HERE": (2, True, command_thingshere),
1862 "MAKE_WORLD": (1, False, command_makeworld),
1863 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1864 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1865 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1866 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1867 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1868 "MAP_LENGTH": (1, False, command_maplength),
1869 "WORLD_ACTIVE": (1, False, command_worldactive),
1870 "MAP": (2, False, setter_map("MAP")),
1871 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1872 "SLIPPERS": (1, False, command_slippers), # #
1873 "PLANT_0": (1, False, command_plant0), # #
1874 "LUMBER": (1, False, command_lumber), # #
1875 "TA_ID": (1, False, command_taid),
1876 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1877 "TA_NAME": (1, False, command_taname),
1878 "TT_ID": (1, False, command_ttid),
1879 "TT_NAME": (1, False, command_ttname),
1880 "TT_TOOL": (1, False, command_tttool),
1881 "TT_SYMBOL": (1, False, command_ttsymbol),
1882 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1883 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1884 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1886 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1888 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1889 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1890 "T_ID": (1, False, command_tid),
1891 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1892 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1893 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1894 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1895 "T_COMMAND": (1, False, command_tcommand),
1896 "T_TYPE": (1, False, command_ttype),
1897 "T_CARRIES": (1, False, command_tcarries),
1898 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1899 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1900 "T_MEMTHING": (3, False, command_tmemthing),
1901 "T_POSY": (1, False, setter_tpos("Y")),
1902 "T_POSX": (1, False, setter_tpos("X")),
1903 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1904 "wait": (0, False, play_commander("wait")),
1905 "move": (1, False, play_commander("move")),
1906 "pick_up": (0, False, play_commander("pick_up")),
1907 "drop": (1, False, play_commander("drop", True)),
1908 "use": (1, False, play_commander("use", True)),
1909 "ai": (0, False, command_ai)
1911 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1914 """World state database. With sane default values. (Randomness is in rand.)"""
1923 "FAVOR_STAGE": 0, # #
1932 """Mapping of direction names to internal direction chars."""
1933 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1934 "west": "s", "north-west": "w", "north-east": "e"}
1936 """File IO database."""
1938 "path_save": "save",
1939 "path_record": "record_save",
1940 "path_worldconf": "confserver/world",
1941 "path_server": "server/",
1942 "path_in": "server/in",
1943 "path_out": "server/out",
1944 "path_worldstate": "server/worldstate",
1945 "tmp_suffix": "_tmp",
1946 "kicked_by_rival": False,
1947 "worldstate_updateable": False
1952 libpr = prep_library()
1953 rand = RandomnessIO()
1954 opts = parse_command_line_arguments()
1956 io_db["path_save"] = opts.savefile
1957 io_db["path_record"] = "record_" + opts.savefile
1960 io_db["verbose"] = True
1961 if None != opts.replay:
1965 except SystemExit as exit:
1966 print("ABORTING: " + exit.args[0])
1968 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")