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Simplify toilet need calcuation, add pee-into-pants emergency exit.
[plomrogue2]
/
plomrogue
/
commands.py
diff --git
a/plomrogue/commands.py
b/plomrogue/commands.py
index 24e991c8f89e4c2b2605f9c29aef4d170fd36dd1..49312eeff129006a7755bee3ed4645088eaacf5e 100644
(file)
--- a/
plomrogue/commands.py
+++ b/
plomrogue/commands.py
@@
-28,10
+28,24
@@
def cmd_TERRAIN(game, character, description,
blocks_sound, blocks_movement)
cmd_TERRAIN.argtypes = 'char string bool bool bool'
blocks_sound, blocks_movement)
cmd_TERRAIN.argtypes = 'char string bool bool bool'
+def cmd_TERRAIN_TAG(game, character, tag):
+ if not character in game.terrains:
+ raise GameError('terrain does not exist: %s' % character)
+ game.terrains[character].tags.add(tag)
+cmd_TERRAIN_TAG.argtypes = 'char string'
+
def cmd_ALL(game, msg, connection_id):
speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
def cmd_ALL(game, msg, connection_id):
speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
+ if speaker.drunk > 0:
+ import random
+ drunken_msg = ''
+ for c in msg:
+ if random.random() > 0.85:
+ c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+ drunken_msg += c
+ msg = drunken_msg
speaker.sound(speaker.name, msg)
cmd_ALL.argtypes = 'string'
speaker.sound(speaker.name, msg)
cmd_ALL.argtypes = 'string'