static void write_inventory(struct Thing * player, FILE * file)
{
struct Thing * owned = player->owns;
static void write_inventory(struct Thing * player, FILE * file)
{
struct Thing * owned = player->owns;
{
char * empty = "(none)\n";
try_fwrite(empty, strlen(empty), 1, file, __func__);
{
char * empty = "(none)\n";
try_fwrite(empty, strlen(empty), 1, file, __func__);
{
struct ThingType * tt = get_thing_type(owned->type);
try_fwrite(tt->name, strlen(tt->name), 1, file, __func__);
{
struct ThingType * tt = get_thing_type(owned->type);
try_fwrite(tt->name, strlen(tt->name), 1, file, __func__);