length = world_db["MAP_LENGTH"]
for i in range(length):
line = map[i * length:(i * length) + length].decode()
- string = string + key + " " + str(i) + " " + quote(line) + \
- "\n"
+ string = string + key + " " + str(i) + " " + quote(line) \
+ + "\n"
return string
return helper
raise SystemExit("received QUIT command")
-def command_thingshere(y, x):
- # DUMMY
- print("Ignoring not-yet implemented THINGS_HERE command.")
+def command_thingshere(str_y, str_x):
+ """Write to out file list of Things known to player at coordinate y, x."""
+ def write_thing_if_here():
+ if y == world_db["Things"][id]["T_POSY"] \
+ and x == world_db["Things"][id]["T_POSX"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
+ if world_db["WORLD_ACTIVE"]:
+ y = integer_test(str_y, 0, 255)
+ x = integer_test(str_x, 0, 255)
+ length = world_db["MAP_LENGTH"]
+ if None != y and None != x and y < length and x < length:
+ pos = (y * world_db["MAP_LENGTH"]) + x
+ strong_write(io_db["file_out"], "THINGS_HERE START\n")
+ if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
+ for id in world_db["Things"]:
+ write_thing_if_here()
+ else:
+ for id in world_db["Things"]["T_MEMTHING"]:
+ write_thing_if_here()
+ strong_write(io_db["file_out"], "THINGS_HERE END\n")
+ else:
+ print("Ignoring: Invalid map coordinates.")
+ else:
+ print("Ignoring: Command only works on existing worlds.")
def command_seedmap(seed_string):
update_map_memory(world_db["Things"][0])
for type in world_db["ThingTypes"]:
for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(playertype)
+ if type != playertype:
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(type)
# TODO: Positioning.
strong_write(io_db["file_out"], "NEW_WORLD\n")
world_db["Things"][command_tid.id]["T_POS" + axis] = val
if world_db["WORLD_ACTIVE"] \
and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
- build_fov_map( world_db["Things"][command_tid.id])
+ build_fov_map(world_db["Things"][command_tid.id])
if 0 == command_tid.id:
update_map_memory(world_db["Things"][command_tid.id])
else:
try:
opts = parse_command_line_arguments()
setup_server_io()
- # print("DUMMY: Run game.")
if None != opts.replay:
replay_game()
else:
raise
finally:
cleanup_server_io()
- # print("DUMMY: (Clean up C heap.)")