import sys
import os
from parser import ArgError, Parser
-from server_.game import World, GameError
+from game import World, GameError
# Avoid "Address already in use" errors.
self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
for y in range(self.world.map_size[0]):
width = self.world.map_size[1]
- terrain_line = self.world.map_[y * width:(y + 1) * width]
+ terrain_line = self.world.terrain_map[y * width:(y + 1) * width]
self.send_all('TERRAIN_LINE %5s %s' % (y, self.quoted(terrain_line)))
for thing in self.world.things:
self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_))