X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/day?a=blobdiff_plain;f=TODO;h=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hb=cba026e6780e949b34087ac7e752f7e4af372230;hp=42c0e9a45c7d144e1a0f6261bb86c595df0e5819;hpb=7045b6f03025dfd0fecdd562fc267765a0072d6e;p=plomrogue diff --git a/TODO b/TODO index 42c0e9a..46a647e 100644 --- a/TODO +++ b/TODO @@ -9,27 +9,19 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack -- in textfield_width(), handle too large lines somehow - -- may err_line store the processed line internally as it does the line count +- maps are always as wide as high, so only use one of the two values SERVER: -- implement field of view / line of sight and obstacles for those on the map +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - CLIENT: - enable toggling of window borders - make log scrollable - -- implement server-config-file-like parsing for client-config-files, too