X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/day?a=blobdiff_plain;f=TODO;h=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hb=cba026e6780e949b34087ac7e752f7e4af372230;hp=809027406411c599037c7d43ff41a7c5266600cb;hpb=8fda7f4bd21cfd663ded40522f533896672fab97;p=plomrogue diff --git a/TODO b/TODO index 8090274..46a647e 100644 --- a/TODO +++ b/TODO @@ -7,17 +7,18 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -SERVER: +- maps are always as wide as high, so only use one of the two values -- implement field of view / line of sight and obstacles for those on the map +SERVER: -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files CLIENT: