From: Christian Heller Date: Wed, 16 Dec 2020 16:48:11 +0000 (+0100) Subject: To avoid login/logout race conditions, move login into Game.run_tick. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/foo.html?a=commitdiff_plain;h=44ebe11030d1f2c6faf5cf57b83e950318893500;p=plomrogue2 To avoid login/logout race conditions, move login into Game.run_tick. --- diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 49312ee..653fc74 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -60,25 +60,9 @@ def cmd_LOGIN(game, nick, connection_id): nick = nick.strip() if len(nick) == 0: raise GameError('empty name') - for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: - raise GameError('name already in use') if game.get_player(connection_id): raise GameError('cannot log in twice') - t = game.add_thing('Player', game.spawn_point) - t.name = nick - t.thing_char = game.get_next_player_char() - game.sessions[connection_id] = { - 'thing_id': t.id_, - 'status': 'player' - } - game.io.send('PLAYER_ID %s' % t.id_, connection_id) - game.io.send('LOGIN_OK', connection_id) - game.io.send('CHAT ' + quote(t.name + ' entered the map.')) - for s in [s for s in game.things - if s.type_ == 'SpawnPoint' and s.name == t.name]: - t.position = s.position - break - # game.changed = True # handled by game.add_thing + game.login_requests += [(nick, connection_id)] cmd_LOGIN.argtypes = 'string' def cmd_BECOME_ADMIN(game, password, connection_id): diff --git a/plomrogue/game.py b/plomrogue/game.py index 202a0fc..ec663b7 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -120,6 +120,7 @@ class Game(GameBase): self.changed = True self.changed_tiles = {'fov': [], 'other': []} self.io = GameIO(self, save_file) + self.login_requests = [] self.tasks = {} self.thing_types = {} self.sessions = {} @@ -328,7 +329,30 @@ class Game(GameBase): little_yx)] self.changed = True + def login(self, nick, connection_id): + for t in [t for t in self.things + if t.type_ == 'Player' and t.name == nick]: + self.io.send('GAME_ERROR ' + quote('name already in use'), + connection_id) + return + t = self.add_thing('Player', self.spawn_point) + t.name = nick + t.thing_char = self.get_next_player_char() + self.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } + self.io.send('PLAYER_ID %s' % t.id_, connection_id) + self.io.send('LOGIN_OK', connection_id) + self.io.send('CHAT ' + quote(t.name + ' entered the map.')) + for s in [s for s in self.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break + def run_tick(self): + + # update player sessions to_delete = [] for connection_id in self.sessions: connection_id_found = False @@ -344,7 +368,11 @@ class Game(GameBase): to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - # self.changed = True already handled by remove_thing + while len(self.login_requests) > 0: + login_request = self.login_requests.pop() + self.login(login_request[0], login_request[1]) + + # update game state for t in [t for t in self.things]: if t in self.things: try: @@ -357,6 +385,8 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) + + # send gamestate if it makes sense at this point if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons