From: Christian Heller <c.heller@plomlompom.de>
Date: Thu, 3 Dec 2020 01:24:29 +0000 (+0100)
Subject: Add comment explaining game state sending interval.
X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7B%20web_path%20%7D%7D/balance?a=commitdiff_plain;h=a0937c1f3712d61831911075c7dacedcb616a261;p=plomrogue2

Add comment explaining game state sending interval.
---

diff --git a/plomrogue/game.py b/plomrogue/game.py
index 3c927db..bfa521c 100755
--- a/plomrogue/game.py
+++ b/plomrogue/game.py
@@ -265,6 +265,8 @@ class Game(GameBase):
                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
         if self.changed:
             self.turn += 1
+            # send_gamestate() can be rather expensive, due to among other reasons
+            # re-calculating each player's FOV, so don't send it out too often
             if self.last_send_gamestate < \
                datetime.datetime.now() -self.send_gamestate_interval:
                 self.send_gamestate()