From: Christian Heller Date: Mon, 7 Dec 2020 03:07:46 +0000 (+0100) Subject: Fix bug where MAP height setting would break draw_map. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7B%20web_path%20%7D%7D/decks/bar%20baz.html?a=commitdiff_plain;h=5f77cabba400be428d6d402d9642836e449bd332;p=plomrogue2 Fix bug where MAP height setting would break draw_map. --- diff --git a/rogue_chat.html b/rogue_chat.html index d971c9b..f7a97ec 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -1066,7 +1066,7 @@ let tui = { let term_x = Math.max(0, -this.offset[1]); let map_y = Math.max(0, this.offset[0]); let map_x = Math.max(0, this.offset[1]); - for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) { + for (; term_y < terminal.rows && map_y < this.map_lines.length; term_y++, map_y++) { let to_draw = this.map_lines[map_y].slice(map_x, this.window_width + this.offset[1]); terminal.write(term_y, term_x, to_draw); } diff --git a/rogue_chat_curses.py b/rogue_chat_curses.py index 8adbee5..7006027 100755 --- a/rogue_chat_curses.py +++ b/rogue_chat_curses.py @@ -896,7 +896,7 @@ class TUI: term_x = max(0, -self.offset.x) map_y = max(0, self.offset.y) map_x = max(0, self.offset.x) - while (term_y < self.size.y and map_y < self.game.map_geometry.size.y): + while term_y < self.size.y and map_y < len(self.map_lines): to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x] safe_addstr(term_y, term_x, to_draw) term_y += 1