From: Christian Heller Date: Thu, 17 Apr 2014 00:22:51 +0000 (+0200) Subject: Server: On map generation, put lots of 'X' cells for trees on island. X-Git-Tag: tce~756 X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7B%20web_path%20%7D%7D/decks/calendar?a=commitdiff_plain;h=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue Server: On map generation, put lots of 'X' cells for trees on island. --- diff --git a/TODO b/TODO index 5438e49..c3c5b5f 100644 --- a/TODO +++ b/TODO @@ -25,3 +25,5 @@ CLIENT: - enable toggling of window borders - make log scrollable + +- fix buggy scrollling of large maps diff --git a/src/server/map.c b/src/server/map.c index 9f5b866..36c4465 100644 --- a/src/server/map.c +++ b/src/server/map.c @@ -10,11 +10,70 @@ -extern void init_map() +/* Call this too often with "init" of 0 and the game exits with an error message + * about reaching an iteration limit. An "init" of 1 sets the iteration counter + * to 0. Iteration limit is currently 256 * UINT16_MAX. + */ +static uint8_t iter_limit(uint8_t init); + +/* Return 1 if cell on "pos" is neighbor to a cell of "type", else return 0. */ +static uint8_t is_neighbor(struct yx_uint8 pos, char type); + +/* Fill map with '~' cells. */ +static void make_sea(); + +/* Put island of '.' cells inside map sea. */ +static void make_sea(); + +/* Put tree cells of 'X' on island. */ +static void make_trees(); + + + +static uint8_t iter_limit(uint8_t init) +{ + static uint32_t i = 0; + char * err = "Map generation reached iteration limit. Change map size?"; + if (init) + { + i = 0; + return 0; + } + i++; + exit_err(256 * UINT16_MAX == i, err); + return 1; +} + + + +static uint8_t is_neighbor(struct yx_uint8 pos, char type) +{ + uint8_t ind = pos.y % 2; + uint8_t diag_west = pos.x + ind > 0; + uint8_t diag_east = pos.x + ind <= world.map.size.x - 1; + uint16_t pos_i = (pos.y * world.map.size.x) + pos.x; + if ( ( pos.y > 0 && diag_east + && type == world.map.cells[pos_i - world.map.size.x + ind]) + || ( pos.x < world.map.size.x - 1 + && type == world.map.cells[pos_i + 1]) + || ( pos.y < world.map.size.y - 1 && diag_east + && type == world.map.cells[pos_i + world.map.size.x + ind]) + || ( pos.y > 0 && diag_west + && type == world.map.cells[pos_i - world.map.size.x - !ind]) + || ( pos.x > 0 + && type == world.map.cells[pos_i - 1]) + || ( pos.y < world.map.size.y - 1 && diag_west + && type == world.map.cells[pos_i + world.map.size.x - !ind])) + { + return 1; + } + return 0; +} + + + +static void make_sea() { - char * f_name = "init_map()"; - uint32_t size = world.map.size.x * world.map.size.y; - world.map.cells = try_malloc(size, f_name); uint16_t y, x; for (y = 0; y < world.map.size.y; y++) { @@ -22,46 +81,72 @@ extern void init_map() x < world.map.size.x; world.map.cells[(y * world.map.size.x) + x] = '~', x++); } +} + + + +static void make_island() +{ + char type = '.'; uint8_t add_half_width = !(world.map.size.y % 2) * (world.map.size.x / 2); - world.map.cells[(size / 2) + add_half_width] = '.'; + uint32_t size = world.map.size.x * world.map.size.y; + world.map.cells[(size / 2) + add_half_width] = type; struct yx_uint8 pos; - uint16_t posi; - char * err = "Map generation reached iteration limit. Change map size?"; - uint32_t i; - for (i = 0; ; i++, exit_err(256 * UINT16_MAX == i, err)) + iter_limit(1); + while (iter_limit(0)) { pos.y = rrand() % world.map.size.y; pos.x = rrand() % world.map.size.x; - posi = (pos.y * world.map.size.x) + pos.x; - uint8_t ind = pos.y % 2; - uint8_t diag_west = pos.x + ind > 0; - uint8_t diag_east = pos.x + ind <= world.map.size.x - 1; - if ('~' == world.map.cells[posi] - && ( ( pos.y > 0 && diag_east - && '.' == world.map.cells[posi - world.map.size.x + ind]) - || ( pos.x < world.map.size.x - 1 - && '.' == world.map.cells[posi + 1]) - || ( pos.y < world.map.size.y - 1 && diag_east - && '.' == world.map.cells[posi + world.map.size.x + ind]) - || ( pos.y > 0 && diag_west - && '.' == world.map.cells[posi - world.map.size.x - !ind]) - || ( pos.x > 0 - && '.' == world.map.cells[posi - 1]) - || ( pos.y < world.map.size.y - 1 && diag_west - && '.' == world.map.cells[posi + world.map.size.x - !ind]))) + uint16_t pos_i = (pos.y * world.map.size.x) + pos.x; + if ('~' == world.map.cells[pos_i] && is_neighbor(pos, type)) { if ( pos.y == 0 || pos.y == world.map.size.y - 1 || pos.x == 0 || pos.x == world.map.size.x - 1) { break; } - world.map.cells[posi] = '.'; + world.map.cells[pos_i] = type; } } } +static void make_trees() +{ + char type = 'X'; + struct yx_uint8 pos; + uint16_t n_trees = (world.map.size.x * world.map.size.y) / 16; + uint16_t i_trees = 0; + iter_limit(1); + while (i_trees <= n_trees && iter_limit(0)) + { + uint8_t single_allowed = rrand() % 32; + pos.y = rrand() % world.map.size.y; + pos.x = rrand() % world.map.size.x; + uint16_t pos_i = (pos.y * world.map.size.x) + pos.x; + if ('.' == world.map.cells[pos_i] + && (!single_allowed || is_neighbor(pos, type))) + { + world.map.cells[pos_i] = type; + i_trees++; + } + } +} + + + +extern void init_map() +{ + char * f_name = "init_map()"; + world.map.cells = try_malloc(world.map.size.x * world.map.size.y, f_name); + make_sea(); + make_island(); + make_trees(); +} + + + extern uint8_t is_passable(struct yx_uint8 pos) { uint8_t passable = 0; diff --git a/src/server/map.h b/src/server/map.h index e97a800..45ddeaf 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -25,6 +25,7 @@ struct Map * cell in the middle, then going into a cycle of repeatedly selecting a random * seal cell and transforming it into land if it is neighbor to land; the cycle * ends when a land cell is due to be created right at the border of the map. + * Lots of 'X' cells representing trees are put on the island, too. */ extern void init_map();