From 70219003e949b884ceaf1215bfc13f5814aacdbe Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Wed, 29 May 2013 05:28:28 +0200
Subject: [PATCH] Renamed functions to reflect change from seed files system to
 game save files system.

---
 roguelike.c | 8 ++++----
 roguelike.h | 4 ++--
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/roguelike.c b/roguelike.c
index c68e983..c5c1309 100644
--- a/roguelike.c
+++ b/roguelike.c
@@ -54,7 +54,7 @@ void write_uint32_bigendian(uint32_t x, FILE * file) {
   fputc(c, file);
   fputc(d, file); }
 
-void load_seed(struct World * world) {
+void load_game(struct World * world) {
 // Load seed integer from seed file.
   FILE * file = fopen("savefile", "r");
   world->seed = read_uint32_bigendian(file);
@@ -65,7 +65,7 @@ void load_seed(struct World * world) {
   world->monster->x = read_uint16_bigendian(file);
   fclose(file); }
 
-void save_seed(struct World * world) {
+void save_game(struct World * world) {
 // Save seed integer to seed file.
   FILE * file = fopen("savefile", "w");
   write_uint32_bigendian(world->seed, file);
@@ -225,7 +225,7 @@ int main (int argc, char *argv[]) {
   struct Monster monster;
   world.monster = &monster;
   if (0 == access("savefile", F_OK))
-    load_seed(&world);
+    load_game(&world);
   else {
     player.y = 8;
     player.x = 8;
@@ -256,7 +256,7 @@ int main (int argc, char *argv[]) {
   uint32_t last_turn = 0;
   while (1) {
     if (last_turn != world.turn) {
-      save_seed(&world);
+      save_game(&world);
       last_turn = world.turn; }
     draw_all_windows (&win_meta);
     key = getch();
diff --git a/roguelike.h b/roguelike.h
index 2bfa449..0d0ce86 100644
--- a/roguelike.h
+++ b/roguelike.h
@@ -28,8 +28,8 @@ uint16_t read_uint16_bigendian(FILE * file);
 void write_uint16_bigendian(uint16_t x, FILE * file);
 uint32_t read_uint32_bigendian(FILE * file);
 void write_uint32_bigendian(uint32_t x, FILE * file);
-void load_seed(struct World *);
-void save_seed(struct World *);
+void load_game(struct World *);
+void save_game(struct World *);
 void toggle_window (struct WinMeta *, struct Win *);
 void growshrink_active_window (struct WinMeta *, char);
 struct Map init_map ();
-- 
2.30.2