self.pool = Pool()
self.pool_result = None
- def handle_input(self, input_, connection_id=None, abort_on_error=False,
- store=True):
+ def handle_input(self, input_, connection_id=None, store=True):
"""Process input_ to command grammar, call command handler if found."""
from inspect import signature
try:
f.write(input_ + '\n')
except parser.ArgError as e:
self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
- if abort_on_error:
- exit(1)
except server_.game.GameError as e:
self.send_to(connection_id, 'GAME ERROR: ' + str(e))
- if abort_on_error:
- exit(1)
def send_to(self, connection_id, msg):
"""Send msg to client of connection_id; if no later, print instead."""
for i in range(len(lines)):
line = lines[i]
print("FILE INPUT LINE %s: %s" % (i, line), end='')
- commander.handle_input(line, abort_on_error=True, store=False)
+ commander.handle_input(line, store=False)
else:
commander.handle_input('MAP_SIZE Y:5,X:5')
commander.handle_input('TERRAIN_LINE 0 "xxxxx"')