From: Christian Heller Date: Sat, 27 Apr 2019 19:04:10 +0000 (+0200) Subject: Use smarter YX class for y,x coordinates/sizes. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7B%20web_path%20%7D%7D/foo.html?a=commitdiff_plain;h=b707d9f6b6351f3cb8be13f67edfd18b1801e3d5;p=plomrogue2-experiments Use smarter YX class for y,x coordinates/sizes. --- diff --git a/new/example_client.py b/new/example_client.py index 8f7af66..230b045 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -5,7 +5,7 @@ import threading from plomrogue.parser import ArgError, Parser from plomrogue.commands import cmd_PLAYER_ID, cmd_THING_HEALTH from plomrogue.game import Game, WorldBase -from plomrogue.mapping import MapHex +from plomrogue.mapping import MapHex, YX from plomrogue.io import PlomSocket from plomrogue.things import ThingBase import types @@ -45,7 +45,7 @@ class ClientMap(MapHex): else: map_view_chars += [cell[0], cell[1]] x += 1 - if x == self.size[1]: + if x == self.size.x: map_view_chars += ['\n'] x = 0 y += 1 @@ -62,9 +62,9 @@ class ClientMap(MapHex): else: for i in range(len(map_lines)): map_lines[i] = '0' + map_lines[i] - self.y_cut(map_lines, center[0], size[0]) - map_width = self.size[1] * 2 + 1 - self.x_cut(map_lines, center[1] * 2, size[1], map_width) + self.y_cut(map_lines, center.y, size.y) + map_width = self.size.x * 2 + 1 + self.x_cut(map_lines, center.x * 2, size.x, map_width) return map_lines @@ -78,7 +78,7 @@ class World(WorldBase): """ super().__init__(*args, **kwargs) self.map_ = ClientMap() - self.offset = (0,0) + self.offset = YX(0,0) self.player_inventory = [] self.player_id = 0 self.pickable_items = [] @@ -233,7 +233,7 @@ class Widget: self.check_updates = check_updates self.tui = tui self.start = start - self.win = curses.newwin(1, 1, self.start[0], self.start[1]) + self.win = curses.newwin(1, 1, self.start.y, self.start.x) self.size_def = size # store for re-calling .size on SIGWINCH self.size = size self.do_update = True @@ -242,20 +242,22 @@ class Widget: @property def size(self): - return self.win.getmaxyx() + return YX(*self.win.getmaxyx()) @size.setter def size(self, size): """Set window size. Size be y,x tuple. If y or x None, use legal max.""" n_lines, n_cols = size + getmaxyx = YX(*self.tui.stdscr.getmaxyx()) if n_lines is None: - n_lines = self.tui.stdscr.getmaxyx()[0] - self.start[0] + n_lines = getmaxyx.y - self.start.y if n_cols is None: - n_cols = self.tui.stdscr.getmaxyx()[1] - self.start[1] + n_cols = getmaxyx.x - self.start.x self.win.resize(n_lines, n_cols) def __len__(self): - return self.win.getmaxyx()[0] * self.win.getmaxyx()[1] + getmaxyx = YX(*self.win.getmaxyx()) + return getmaxyx.y * getmaxyx.x def safe_write(self, foo): @@ -280,9 +282,9 @@ class Widget: else: # workaround to cut = chars_with_attrs[:len(self) - 1] last_char_with_attr = chars_with_attrs[len(self) - 1] - self.win.addstr(self.size[0] - 1, self.size[1] - 2, + self.win.addstr(self.size.y - 1, self.size.x - 2, last_char_with_attr[0], last_char_with_attr[1]) - self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ') + self.win.insstr(self.size.y - 1, self.size.x - 2, ' ') self.win.move(0, 0) for char_with_attr in cut: self.win.addstr(char_with_attr[0], char_with_attr[1]) @@ -315,7 +317,7 @@ class TextLinesWidget(Widget): def draw(self): lines = self.get_text_lines() - line_width = self.size[1] + line_width = self.size.x to_join = [] for line in lines: to_pad = line_width - (len(line) % line_width) @@ -353,10 +355,11 @@ class PopUpWidget(Widget): size = (1, len(self.tui.popup_text)) self.size = size self.size_def = size - offset_y = int((self.tui.stdscr.getmaxyx()[0] / 2) - (size[0] / 2)) - offset_x = int((self.tui.stdscr.getmaxyx()[1] / 2) - (size[1] / 2)) - self.start = (offset_y, offset_x) - self.win.mvwin(self.start[0], self.start[1]) + getmaxyx = YX(*self.tui.stdscr.getmaxyx()) + offset_y = int(getmaxyx.y / 2 - size.y / 2) + offset_x = int(getmaxyx.x / 2 - size.x / 2) + self.start = YX(offset_y, offset_x) + self.win.mvwin(self.start.y, self.start.x) class ItemsSelectorWidget(Widget): @@ -385,7 +388,7 @@ class ItemsSelectorWidget(Widget): t = self.tui.game.world.get_thing(id_) lines += ['%s %s' % (pointer, t.type_)] counter += 1 - line_width = self.size[1] + line_width = self.size.x to_join = [] for line in lines: to_pad = line_width - (len(line) % line_width) @@ -421,7 +424,7 @@ class MapWidget(Widget): return terrain_as_list def pad_or_cut_x(lines): - line_width = self.size[1] + line_width = self.size.x for y in range(len(lines)): line = lines[y] if line_width > len(line): @@ -431,9 +434,9 @@ class MapWidget(Widget): lines[y] = line[:line_width] def pad_y(lines): - if len(lines) < self.size[0]: - to_pad = self.size[0] - len(lines) - lines += to_pad * ['0' * self.size[1]] + if len(lines) < self.size.y: + to_pad = self.size.y - len(lines) + lines += to_pad * ['0' * self.size.x] def lines_to_colored_chars(lines): chars_with_attrs = [] @@ -503,7 +506,7 @@ class TUI: self.parser = Parser(self.game) self.to_update = {} self.item_pointer = 0 - self.examiner_position = ((0,0), (0, 0)) + self.examiner_position = (YX(0,0), YX(0, 0)) self.examiner_mode = False self.popup_text = 'Hi bob' self.to_send = [] @@ -654,32 +657,31 @@ class TUI: init_colors() # With screen initialized, set up widgets with their curses windows. - edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20)) - edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit']) + edit_widget = TextLineWidget('SEND:', self, YX(0, 0), YX(1, 20)) + edit_line_widget = EditWidget(self, YX(0, 6), YX(1, 14), ['edit']) edit_widget.children += [edit_line_widget] - turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20)) - turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] - health_widget = TextLineWidget('HEALTH:', self, (3, 0), (1, 20)) - health_widget.children += [HealthWidget(self, (3, 8), (1, 12), ['turn'])] - log_widget = LogWidget(self, (5, 0), (None, 20), ['log']) - descriptor_widget = DescriptorWidget(self, (5, 0), (None, 20), + turn_widget = TextLineWidget('TURN:', self, YX(2, 0), YX(1, 20)) + turn_widget.children += [TurnWidget(self, YX(2, 6), YX(1, 14), ['turn'])] + health_widget = TextLineWidget('HEALTH:', self, YX(3, 0), YX(1, 20)) + health_widget.children += [HealthWidget(self, YX(3, 8), YX(1, 12), ['turn'])] + log_widget = LogWidget(self, YX(5, 0), YX(None, 20), ['log']) + descriptor_widget = DescriptorWidget(self, YX(5, 0), YX(None, 20), ['map'], False) - map_widget = MapWidget(self, (0, 21), (None, None), ['map']) + map_widget = MapWidget(self, YX(0, 21), YX(None, None), ['map']) inventory_widget = ItemsSelectorWidget('INVENTORY:', self.game.world.player_inventory, - self, (0, 21), (None, - None), ['inventory'], - False) + self, YX(0, 21), YX(None, None), + ['inventory'], False) pickable_items_widget = ItemsSelectorWidget('PICKABLE:', self.game.world.pickable_items, - self, (0, 21), - (None, None), + self, YX(0, 21), + YX(None, None), ['pickable_items'], False) top_widgets = [edit_widget, turn_widget, health_widget, log_widget, descriptor_widget, map_widget, inventory_widget, pickable_items_widget] - popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) + popup_widget = PopUpWidget(self, YX(0, 0), YX(1, 1), visible=False) # Ensure initial window state before loop starts. for w in top_widgets: diff --git a/new/plomrogue/commands.py b/new/plomrogue/commands.py index 48457f9..c845ed1 100644 --- a/new/plomrogue/commands.py +++ b/new/plomrogue/commands.py @@ -1,4 +1,4 @@ -from plomrogue.misc import quote, stringify_yx +from plomrogue.misc import quote @@ -104,18 +104,16 @@ def cmd_SAVE(game): with open(save_file_name, 'w') as f: write(f, 'TURN %s' % game.world.turn) write(f, 'SEED %s' % game.world.rand.prngod_seed) - write(f, 'MAP_SIZE ' + stringify_yx(game.world.map_size)) + write(f, 'MAP_SIZE %s' % (game.world.map_size,)) for map_pos in game.world.maps: - write(f, 'MAP ' + stringify_yx(map_pos)) + write(f, 'MAP %s' % (map_pos,)) for map_pos in game.world.maps: for y, line in game.world.maps[map_pos].lines(): - write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos), - y, quote(line))) + write(f, 'TERRAIN_LINE %s %5s %s' % (map_pos, y, quote(line))) for thing in game.world.things: write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_)) - write(f, 'THING_POS %s %s %s' % (thing.id_, - stringify_yx(thing.position[0]), - stringify_yx(thing.position[1]))) + write(f, 'THING_POS %s %s %s' % (thing.id_, thing.position[0], + thing.position[1])) if hasattr(thing, 'health'): write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health)) if len(thing.inventory) > 0: diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index cd8f314..de6f0c0 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -8,10 +8,10 @@ from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_GET_PICKABLE_ITEMS, cmd_MAP_SIZE, cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) -from plomrogue.mapping import MapHex +from plomrogue.mapping import MapHex, YX from plomrogue.parser import Parser from plomrogue.io import GameIO -from plomrogue.misc import quote, stringify_yx +from plomrogue.misc import quote from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood import random @@ -67,7 +67,7 @@ class World(WorldBase): self.player_id = 0 self.player_is_alive = True self.maps = {} - self.map_size = (1,1) + self.map_size = YX(1,1) self.rand = PRNGod(0) @property @@ -101,11 +101,11 @@ class World(WorldBase): for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for pos in self.maps[(0,0)]: - if self.maps[(0,0)][pos] == '.' and \ - len(self.things_at_pos(((0,0), pos))) == 0 and \ + for pos in self.maps[YX(0,0)]: + if self.maps[YX(0,0)][pos] == '.' and \ + len(self.things_at_pos((YX(0,0), pos))) == 0 and \ self.rand.random() > 0.999: - self.add_thing_at('food', ((0,0), pos)) + self.add_thing_at('food', (YX(0,0), pos)) for thing in self.things[:player_i]: thing.proceed() self.player.proceed(is_AI=False) @@ -122,9 +122,9 @@ class World(WorldBase): def add_thing_at_random(type_): while True: - new_pos = ((0,0), - (self.rand.randint(0, yx[0] -1), - self.rand.randint(0, yx[1] -1))) + new_pos = (YX(0,0), + YX(self.rand.randint(0, yx.y - 1), + self.rand.randint(0, yx.x - 1))) if self.maps[new_pos[0]][new_pos[1]] != '.': continue if len(self.things_at_pos(new_pos)) > 0: @@ -136,18 +136,18 @@ class World(WorldBase): self.turn = 0 self.maps = {} self.map_size = yx - self.new_map((0,0)) - self.new_map((0,1)) - self.new_map((1,1)) - self.new_map((1,0)) - self.new_map((1,-1)) - self.new_map((0,-1)) - self.new_map((-1,-1)) - self.new_map((-1,0)) - self.new_map((-1,1)) + self.new_map(YX(0,0)) + self.new_map(YX(0,1)) + self.new_map(YX(1,1)) + self.new_map(YX(1,0)) + self.new_map(YX(1,-1)) + self.new_map(YX(0,-1)) + self.new_map(YX(-1,-1)) + self.new_map(YX(-1,0)) + self.new_map(YX(-1,1)) for map_pos in self.maps: map_ = self.maps[map_pos] - if (0,0) == map_pos: + if YX(0,0) == map_pos: for pos in map_: map_[pos] = self.rand.choice(('.', '.', '.', '.', 'x')) else: @@ -199,7 +199,7 @@ class Game: def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.world.maps[(0,0)].get_directions() + return self.world.maps[YX(0,0)].get_directions() elif string_option_type == 'thingtype': return list(self.thing_types.keys()) return None @@ -208,17 +208,14 @@ class Game: """Send out game state data relevant to clients.""" def send_thing(offset, thing): - offset_pos = (thing.position[1][0] - offset[0], - thing.position[1][1] - offset[1]) + offset_pos = (thing.position[1] - offset) self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) - self.io.send('THING_POS %s %s' % (thing.id_, - stringify_yx(offset_pos))) + self.io.send('THING_POS %s %s' % (thing.id_, offset_pos)) self.io.send('TURN ' + str(self.world.turn)) visible_map = self.world.player.get_visible_map() offset = self.world.player.get_surroundings_offset() - self.io.send('VISIBLE_MAP ' + stringify_yx(offset) + ' ' - + stringify_yx(visible_map.size)) + self.io.send('VISIBLE_MAP %s %s' % (offset, visible_map.size)) for y, line in visible_map.lines(): self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line))) visible_things = self.world.player.get_visible_things() diff --git a/new/plomrogue/mapping.py b/new/plomrogue/mapping.py index 0ec953d..ee3e940 100644 --- a/new/plomrogue/mapping.py +++ b/new/plomrogue/mapping.py @@ -1,10 +1,24 @@ from plomrogue.errors import ArgError +import collections + + + +class YX(collections.namedtuple('YX', ('y', 'x'))): + + def __add__(self, other): + return YX(self.y + other.y, self.x + other.x) + + def __sub__(self, other): + return YX(self.y - other.y, self.x - other.x) + + def __str__(self): + return 'Y:%s,X:%s' % (self.y, self.x) class Map: - def __init__(self, size=(0, 0)): + def __init__(self, size=YX(0, 0)): self.size = size self.terrain = '?'*self.size_i @@ -20,17 +34,17 @@ class Map: def __iter__(self): """Iterate over YX position coordinates.""" - for y in range(self.size[0]): - for x in range(self.size[1]): - yield (y, x) + for y in range(self.size.y): + for x in range(self.size.x): + yield YX(y, x) @property def size_i(self): - return self.size[0] * self.size[1] + return self.size.y * self.size.x def set_line(self, y, line): - height_map = self.size[0] - width_map = self.size[1] + height_map = self.size.y + width_map = self.size.x if y >= height_map: raise ArgError('too large row number %s' % y) width_line = len(line) @@ -40,11 +54,11 @@ class Map: self.terrain[(y + 1) * width_map:] def get_position_index(self, yx): - return yx[0] * self.size[1] + yx[1] + return yx.y * self.size.x + yx.x def lines(self): - width = self.size[1] - for y in range(self.size[0]): + width = self.size.x + for y in range(self.size.y): yield (y, self.terrain[y * width:(y + 1) * width]) def get_fov_map(self, yx): @@ -59,7 +73,6 @@ class Map: def get_neighbors(self, pos): neighbors = {} - pos = tuple(pos) if not hasattr(self, 'neighbors_to'): self.neighbors_to = {} if pos in self.neighbors_to: @@ -82,8 +95,8 @@ class Map: def move(self, start_pos, direction): mover = getattr(self, 'move_' + direction) new_pos = mover(start_pos) - if new_pos[0] < 0 or new_pos[1] < 0 or \ - new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: + if new_pos.y < 0 or new_pos.x < 0 or \ + new_pos.y >= self.size.y or new_pos.x >= self.size.x: return None return new_pos @@ -92,20 +105,20 @@ class Map: class MapWithLeftRightMoves(Map): def move_LEFT(self, start_pos): - return (start_pos[0], start_pos[1] - 1) + return YX(start_pos.y, start_pos.x - 1) def move_RIGHT(self, start_pos): - return (start_pos[0], start_pos[1] + 1) + return YX(start_pos.y, start_pos.x + 1) class MapSquare(MapWithLeftRightMoves): def move_UP(self, start_pos): - return (start_pos[0] - 1, start_pos[1]) + return YX(start_pos.y - 1, start_pos.x) def move_DOWN(self, start_pos): - return (start_pos[0] + 1, start_pos[1]) + return YX(start_pos.y + 1, start_pos.x) @@ -116,28 +129,28 @@ class MapHex(MapWithLeftRightMoves): self.fov_map_type = FovMapHex def move_UPLEFT(self, start_pos): - if start_pos[0] % 2 == 1: - return (start_pos[0] - 1, start_pos[1] - 1) + if start_pos.y % 2 == 1: + return YX(start_pos.y - 1, start_pos.x - 1) else: - return (start_pos[0] - 1, start_pos[1]) + return YX(start_pos.y - 1, start_pos.x) def move_UPRIGHT(self, start_pos): - if start_pos[0] % 2 == 1: - return (start_pos[0] - 1, start_pos[1]) + if start_pos.y % 2 == 1: + return YX(start_pos.y - 1, start_pos.x) else: - return (start_pos[0] - 1, start_pos[1] + 1) + return YX(start_pos.y - 1, start_pos.x + 1) def move_DOWNLEFT(self, start_pos): - if start_pos[0] % 2 == 1: - return (start_pos[0] + 1, start_pos[1] - 1) + if start_pos.y % 2 == 1: + return YX(start_pos.y + 1, start_pos.x - 1) else: - return (start_pos[0] + 1, start_pos[1]) + return YX(start_pos.y + 1, start_pos.x) def move_DOWNRIGHT(self, start_pos): - if start_pos[0] % 2 == 1: - return (start_pos[0] + 1, start_pos[1]) + if start_pos.y % 2 == 1: + return YX(start_pos.y + 1, start_pos.x) else: - return (start_pos[0] + 1, start_pos[1] + 1) + return YX(start_pos.y + 1, start_pos.x + 1) @@ -146,7 +159,7 @@ class FovMap: def __init__(self, source_map, yx): self.source_map = source_map self.size = self.source_map.size - self.fov_radius = (self.size[0] / 2) - 0.5 + self.fov_radius = (self.size.y / 2) - 0.5 self.terrain = '?' * self.size_i self[yx] = '.' self.shadow_cones = [] @@ -223,8 +236,8 @@ class FovMap: """Move position pos into direction. Return whether still in map.""" mover = getattr(self, 'move_' + direction) pos = mover(pos) - if pos[0] < 0 or pos[1] < 0 or \ - pos[0] >= self.size[0] or pos[1] >= self.size[1]: + if pos.y < 0 or pos.x < 0 or \ + pos.y >= self.size.y or pos.x >= self.size.x: return pos, False return pos, True @@ -240,7 +253,7 @@ class FovMap: # TODO: get rid of circle_in_map logic circle_in_map = True distance = 1 - yx = yx[:] + yx = YX(yx.y, yx.x) #print('DEBUG CIRCLE_OUT', yx) while circle_in_map: if distance > self.fov_radius: diff --git a/new/plomrogue/misc.py b/new/plomrogue/misc.py index 40bd75d..a3f7298 100644 --- a/new/plomrogue/misc.py +++ b/new/plomrogue/misc.py @@ -8,8 +8,3 @@ def quote(string): quoted += [c] quoted += ['"'] return ''.join(quoted) - - -def stringify_yx(tuple_): - """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x).""" - return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1]) diff --git a/new/plomrogue/parser.py b/new/plomrogue/parser.py index a8a827f..13e2c1c 100644 --- a/new/plomrogue/parser.py +++ b/new/plomrogue/parser.py @@ -1,5 +1,6 @@ import unittest from plomrogue.errors import ArgError +from plomrogue.mapping import YX class Parser: @@ -88,7 +89,7 @@ class Parser: raise ArgError('Wrong number of yx-tuple arguments.') y = get_axis_position_from_argument('Y', tokens[0]) x = get_axis_position_from_argument('X', tokens[1]) - return (y, x) + return YX(y, x) def argsparse(self, signature, args_tokens): """Parse into / return args_tokens as args defined by signature. diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 330eff9..3bc0f56 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -1,5 +1,6 @@ from plomrogue.errors import GameError from plomrogue.misc import quote +from plomrogue.mapping import YX @@ -38,10 +39,10 @@ class Task_MOVE(Task): argtypes = 'string:direction' def check(self): - test_pos = ((0,0), - self.thing.world.maps[(0,0)]. + test_pos = (YX(0,0), + self.thing.world.maps[YX(0,0)]. move(self.thing.position[1], self.args[0])) - if test_pos == ((0,0), None): + if test_pos == (YX(0,0), None): raise GameError('would move outside map bounds') if self.thing.world.maps[test_pos[0]][test_pos[1]] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) @@ -50,7 +51,7 @@ class Task_MOVE(Task): raise GameError('%s would move into other thing' % self.thing.id_) def do(self): - self.thing.position = (0,0), self.thing.world.maps[(0,0)].\ + self.thing.position = YX(0,0), self.thing.world.maps[YX(0,0)].\ move(self.thing.position[1], self.args[0]) diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 13384fc..1b3a46d 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -1,11 +1,12 @@ from plomrogue.errors import GameError +from plomrogue.mapping import YX class ThingBase: type_ = '?' - def __init__(self, world, id_=None, position=((0,0), (0,0))): + def __init__(self, world, id_=None, position=(YX(0,0), YX(0,0))): self.world = world self.position = position if id_ is None: @@ -87,7 +88,7 @@ class ThingAnimate(Thing): for pos in dijkstra_map: if visible_map[pos] != '.': continue - neighbors = dijkstra_map.get_neighbors(tuple(pos)) + neighbors = dijkstra_map.get_neighbors(pos) for direction in neighbors: yx = neighbors[direction] if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1: @@ -111,13 +112,11 @@ class ThingAnimate(Thing): target = None for t in visible_things: if t.type_ == 'human': - target = (t.position[1][0] - offset[0], - t.position[1][1] - offset[1]) + target = t.position[1] - offset break if target is not None: try: - offset_self_pos = (self.position[1][0] - offset[0], - self.position[1][1] - offset[1]) + offset_self_pos = self.position[1] - offset target_dir = self.move_on_dijkstra_map(offset_self_pos, [target]) if target_dir is not None: @@ -143,10 +142,8 @@ class ThingAnimate(Thing): food_targets = [] for t in visible_things: if t.type_ == 'food': - food_targets += [(t.position[1][0] - offset[0], - t.position[1][1] - offset[1])] - offset_self_pos = (self.position[1][0] - offset[0], - self.position[1][1] - offset[1]) + food_targets += [t.position[1] - offset] + offset_self_pos = self.position[1] - offset target_dir = self.move_on_dijkstra_map(offset_self_pos, food_targets) if target_dir: @@ -216,15 +213,15 @@ class ThingAnimate(Thing): self._surroundings_offset = None def must_fix_indentation(self): - return self._radius % 2 != self.position[1][0] % 2 + return self._radius % 2 != self.position[1].y % 2 def get_surroundings_offset(self): if self._surroundings_offset is not None: return self._surroundings_offset add_line = self.must_fix_indentation() - offset_y = self.position[1][0] - self._radius - int(add_line) - offset_x = self.position[1][1] - self._radius - self._surroundings_offset = (offset_y, offset_x) + offset = YX(self.position[1].y - self._radius - int(add_line), + self.position[1].x - self._radius) + self._surroundings_offset = offset return self._surroundings_offset def get_surrounding_map(self): @@ -244,15 +241,15 @@ class ThingAnimate(Thing): add_line = self.must_fix_indentation() self._surrounding_map = self.world.game.\ - map_type(size=(self._radius*2+1+int(add_line), - self._radius*2+1)) + map_type(size=YX(self._radius*2+1+int(add_line), + self._radius*2+1)) size = self.world.map_size offset = self.get_surroundings_offset() for pos in self._surrounding_map: - big_y, small_y = pan_and_scan(size[0], pos[0], offset[0]) - big_x, small_x = pan_and_scan(size[1], pos[1], offset[1]) - big_yx = (big_y, big_x) - small_yx = (small_y, small_x) + big_y, small_y = pan_and_scan(size.y, pos.y, offset.y) + big_x, small_x = pan_and_scan(size.x, pos.x, offset.x) + big_yx = YX(big_y, big_x) + small_yx = YX(small_y, small_x) self._surrounding_map[pos] = self.world.maps[big_yx][small_yx] return self._surrounding_map @@ -265,8 +262,7 @@ class ThingAnimate(Thing): if surrounding_map[pos] in {'.', '~'}: m[pos] = '.' offset = self.get_surroundings_offset() - fov_center = (self.position[1][0] - offset[0], - self.position[1][1] - offset[1]) + fov_center = self.position[1] - offset self._stencil = m.get_fov_map(fov_center) return self._stencil @@ -296,12 +292,12 @@ class ThingAnimate(Thing): for thing in self.world.things: big_pos = thing.position[0] small_pos = thing.position[1] - pos_y = calc_pos_in_fov(big_pos[0], small_pos[0], offset[0], size[0]) - pos_x = calc_pos_in_fov(big_pos[1], small_pos[1], offset[1], size[1]) + pos_y = calc_pos_in_fov(big_pos.y, small_pos.y, offset.y, size.y) + pos_x = calc_pos_in_fov(big_pos.x, small_pos.x, offset.x, size.x) if pos_y < 0 or pos_x < 0 or\ - pos_y >= fov_size[0] or pos_x >= fov_size[1]: + pos_y >= fov_size.y or pos_x >= fov_size.x: continue - if (not thing.in_inventory) and stencil[(pos_y, pos_x)] == '.': + if (not thing.in_inventory) and stencil[YX(pos_y, pos_x)] == '.': visible_things += [thing] return visible_things @@ -312,7 +308,7 @@ class ThingAnimate(Thing): isinstance(t, ThingItem) and (t.position == self.position or t.position[1] in - self.world.maps[(0,0)].get_neighbors(self.position[1]).values())]: + self.world.maps[YX(0,0)].get_neighbors(self.position[1]).values())]: pickable_ids += [t.id_] return pickable_ids