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Add Hex map capabilities.
authorChristian Heller <c.heller@plomlompom.de>
Fri, 6 Nov 2020 00:34:33 +0000 (01:34 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Fri, 6 Nov 2020 00:34:33 +0000 (01:34 +0100)
new2/plomrogue/commands.py
new2/plomrogue/game.py
new2/plomrogue/mapping.py
new2/rogue_chat_curses.py
new2/rogue_chat_nocanvas_monochrome.html

index 3741033be49af5ddaa44f803d072951186442243..bdf4824dcfa7325d6e8ef398ae78f04c91c035f7 100644 (file)
@@ -1,6 +1,6 @@
 from plomrogue.misc import quote
 from plomrogue.errors import GameError
-from plomrogue.mapping import YX
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
 
 
 
@@ -89,6 +89,7 @@ def cmd_MAP_LINE(game, y, line):
     game.map.set_line(y, line)
 cmd_MAP_LINE.argtypes = 'int:nonneg string'
 
-def cmd_MAP(game, size):
-    game.new_world(size)
-cmd_MAP.argtypes = 'yx_tuple:pos'
+def cmd_MAP(game, geometry, size):
+    map_geometry_class = globals()['MapGeometry' + geometry]
+    game.new_world(map_geometry_class(size))
+cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
index da148460d0c244b3f350bd6c0ada8c407ec5e4e3..0c09b01d07206e2b44c5c3c2b6bb6c9e6a924041 100755 (executable)
@@ -1,8 +1,8 @@
 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
                              Task_FLATTEN_SURROUNDINGS)
 from plomrogue.errors import GameError, PlayError
-from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
-                                cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING, cmd_MAP,
+                                cmd_TURN, cmd_MAP_LINE, cmd_GET_ANNOTATION,
                                 cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
 from plomrogue.io import GameIO
 from plomrogue.misc import quote
@@ -75,11 +75,16 @@ class Game(GameBase):
         import string
         if string_option_type == 'direction':
             return self.map_geometry.get_directions()
-        if string_option_type == 'char':
+        elif string_option_type == 'char':
             return [c for c in
                     string.digits + string.ascii_letters + string.punctuation + ' ']
+        elif string_option_type == 'map_geometry':
+            return ['Hex', 'Square']
         return None
 
+    def get_map_geometry_shape(self):
+        return self.map_geometry.__class__.__name__[len('MapGeometry'):]
+
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
@@ -91,7 +96,8 @@ class Game(GameBase):
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
             send_thing(t)
-        self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+        self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
+                                       self.map_geometry.size, quote(self.map.terrain)))
         for yx in self.portals:
             self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
         self.io.send('GAME_STATE_COMPLETE')
@@ -179,7 +185,8 @@ class Game(GameBase):
 
       with open(self.io.save_file, 'w') as f:
           write(f, 'TURN %s' % self.turn)
-          write(f, 'MAP %s' % (self.map_geometry.size,))
+          map_geometry_shape = self.get_map_geometry_shape()
+          write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
           for y, line in self.map.lines():
               write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
           for yx in self.annotations:
@@ -187,7 +194,7 @@ class Game(GameBase):
           for yx in self.portals:
               write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
 
-    def new_world(self, size):
-        self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+    def new_world(self, map_geometry):
+        self.map_geometry = map_geometry
         self.map = Map(self.map_geometry.size)
         self.annotations = {}
index f056e105ca57a11d59b45d8451bada77211ef703..e0a59d8e225f56af79b0b516bb7f6e366de164a4 100644 (file)
@@ -64,6 +64,38 @@ class MapGeometrySquare(MapGeometryWithLeftRightMoves):
 
 
 
+class MapGeometryHex(MapGeometryWithLeftRightMoves):
+
+    def move_UPLEFT(self, start_pos):
+        start_indented = start_pos.y % 2
+        if start_indented:
+            return YX(start_pos.y - 1, start_pos.x)
+        else:
+            return YX(start_pos.y - 1, start_pos.x - 1)
+
+    def move_UPRIGHT(self, start_pos):
+        start_indented = start_pos.y % 2
+        if start_indented:
+            return YX(start_pos.y - 1, start_pos.x + 1)
+        else:
+            return YX(start_pos.y - 1, start_pos.x)
+
+    def move_DOWNLEFT(self, start_pos):
+        start_indented = start_pos.y % 2
+        if start_indented:
+            return YX(start_pos.y + 1, start_pos.x)
+        else:
+            return YX(start_pos.y + 1, start_pos.x - 1)
+
+    def move_DOWNRIGHT(self, start_pos):
+        start_indented = start_pos.y % 2
+        if start_indented:
+            return YX(start_pos.y + 1, start_pos.x + 1)
+        else:
+            return YX(start_pos.y + 1, start_pos.x)
+
+
+
 class Map():
 
     def __init__(self, map_size):
index 6d0f8b77f8518f16b224c0afb761438793a63180..643023bcc6292961974de7be71d4476ce28f4c77 100755 (executable)
@@ -6,7 +6,7 @@ import threading
 from plomrogue.io_tcp import PlomSocket
 from plomrogue.game import GameBase
 from plomrogue.parser import Parser
-from plomrogue.mapping import YX
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
 from plomrogue.things import ThingBase
 from plomrogue.misc import quote
 
@@ -42,10 +42,27 @@ def cmd_THING_NAME(game, thing_id, name):
     t.name = name
 cmd_THING_NAME.argtypes = 'int:nonneg string'
 
-def cmd_MAP(game, size, content):
-    game.map_geometry.size = size
+def cmd_MAP(game, geometry, size, content):
+    map_geometry_class = globals()['MapGeometry' + geometry]
+    game.map_geometry = map_geometry_class(size)
     game.map_content = content
-cmd_MAP.argtypes = 'yx_tuple:pos string'
+    if type(game.map_geometry) == MapGeometrySquare:
+        game.tui.movement_keys = {
+            'w': 'UP',
+            'a': 'LEFT',
+            's': 'DOWN',
+            'd': 'RIGHT',
+        }
+    elif type(game.map_geometry) == MapGeometryHex:
+        game.tui.movement_keys = {
+            'w': 'UPLEFT',
+            'e': 'UPRIGHT',
+            'd': 'RIGHT',
+            'c': 'DOWNRIGHT',
+            'x': 'DOWNLEFT',
+            's': 'LEFT',
+        }
+cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos string'
 
 def cmd_GAME_STATE_COMPLETE(game):
     game.info_db = {}
@@ -113,6 +130,11 @@ class Game(GameBase):
         self.info_db = {}
         self.portals = {}
 
+    def get_string_options(self, string_option_type):
+        if string_option_type == 'map_geometry':
+            return ['Hex', 'Square']
+        return None
+
     def get_command(self, command_name):
         from functools import partial
         f = partial(self.commands[command_name], self)
@@ -348,17 +370,25 @@ class TUI:
             if self.mode.shows_info:
                 map_lines_split[self.explorer.y][self.explorer.x] = '?'
             map_lines = []
-            for line in map_lines_split:
-                map_lines += [''.join(line)]
-            map_center = YX(int(self.game.map_geometry.size.y / 2),
-                            int(self.game.map_geometry.size.x / 2))
+            if type(self.game.map_geometry) == MapGeometryHex:
+                indent = 0
+                for line in map_lines_split:
+                    map_lines += [indent*' ' + ' '.join(line)]
+                    indent = 0 if indent else 1
+            else:
+                for line in map_lines_split:
+                    map_lines += [''.join(line)]
             window_center = YX(int(self.size.y / 2),
                                int(self.window_width / 2))
             player = self.game.get_thing(self.game.player_id, False)
             center = player.position
             if self.mode.shows_info:
                 center = self.explorer
+            if type(self.game.map_geometry) == MapGeometryHex:
+                center = YX(center.y, center.x * 2)
             offset = center - window_center
+            if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
+                offset += YX(0, 1)
             term_y = max(0, -offset.y)
             term_x = max(0, -offset.x)
             map_y = max(0, offset.y)
@@ -467,39 +497,27 @@ class TUI:
                     self.switch_mode('play')
                 self.input_ = ''
             elif self.mode == self.mode_study:
-                if key == 'c':
+                if key == 'C':
                     self.switch_mode('chat')
-                elif key == 'p':
+                elif key == 'P':
                     self.switch_mode('play')
                 elif key == 'A':
                     self.switch_mode('annotate', keep_position=True)
-                elif key == 'P':
+                elif key == 'p':
                     self.switch_mode('portal', keep_position=True)
-                elif key == 'w':
-                    move_explorer('UP')
-                elif key == 'a':
-                    move_explorer('LEFT')
-                elif key == 's':
-                    move_explorer('DOWN')
-                elif key == 'd':
-                    move_explorer('RIGHT')
+                elif key in self.movement_keys:
+                    move_explorer(self.movement_keys[key])
             elif self.mode == self.mode_play:
-                if key == 'c':
+                if key == 'C':
                     self.switch_mode('chat')
                 elif key == '?':
                     self.switch_mode('study')
-                if key == 'e':
+                if key == 'E':
                     self.switch_mode('edit')
                 elif key == 'f':
                     self.send('TASK:FLATTEN_SURROUNDINGS')
-                elif key == 'w':
-                    self.send('TASK:MOVE UP')
-                elif key == 'a':
-                    self.send('TASK:MOVE LEFT')
-                elif key == 's':
-                    self.send('TASK:MOVE DOWN')
-                elif key == 'd':
-                    self.send('TASK:MOVE RIGHT')
+                elif key in self.movement_keys:
+                    self.send('TASK:MOVE ' + self.movement_keys[key])
             elif self.mode == self.mode_edit:
                 self.send('TASK:WRITE ' + key)
                 self.switch_mode('play')
index f513ad9f39a311fa86dc56d369ca4fa33536abd0..bb4c771c7cd8eae9dd54605d268fc913679a2fed 100644 (file)
@@ -4,9 +4,9 @@
 </style>
 </head><body>
 <div>
-movement: <select id="WASD_selector" name="WASD_selector" >
-<option value="w, a, s, d" selected>w, a, s, d</option>
-<option value="arrow keys">arrow keys</option>
+movement: <select id="movement_keys" name="movement_keys" >
+<option value="alphabetic" selected>w/a/s/d (square grid) or e,d,c,x,s,r (hex grid)</option>
+<option value="arrow_or_numpad">arrow keys (square grid) or numpad (hex grid)</option>
 </select>
 rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
 cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
@@ -21,7 +21,7 @@ command character: <select id="command_char"" >
 "use strict";
 let websocket_location = "ws://localhost:8000";
 
-let wasd_selector = document.getElementById("WASD_selector");
+let movement_keys_selector = document.getElementById("movement_keys");
 let rows_selector = document.getElementById("n_rows");
 let cols_selector = document.getElementById("n_cols");
 let command_char_selector = document.getElementById("command_char");
@@ -172,6 +172,7 @@ let server = {
     handle_event: function(event) {
         let tokens = parser.tokenize(event.data)[0];
         if (tokens[0] === 'TURN') {
+            game.turn_complete = false;
             game.things = {};
             game.portals = {};
             game.turn = parseInt(tokens[1]);
@@ -180,11 +181,17 @@ let server = {
         } else if (tokens[0] === 'THING_NAME') {
             game.get_thing(tokens[1], true).name_ = tokens[2];
         } else if (tokens[0] === 'MAP') {
-            game.map_size = parser.parse_yx(tokens[1]);
-            game.map = tokens[2]
+            game.map_geometry = tokens[1];
+            tui.init_wasd();
+            game.map_size = parser.parse_yx(tokens[2]);
+            game.map = tokens[3]
         } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+            game.turn_complete = true;
             explorer.empty_info_db();
-            if (tui.mode == mode_study) {
+            if (tui.mode == mode_post_login_wait) {
+                tui.switch_mode(mode_play);
+                tui.log_help();
+            } else if (tui.mode == mode_study) {
                 explorer.query_info();
             }
             let t = game.get_thing(game.player_id);
@@ -200,9 +207,7 @@ let server = {
             game.player_id = parseInt(tokens[1]);
         } else if (tokens[0] === 'LOGIN_OK') {
             this.send(['GET_GAMESTATE']);
-            tui.log_help();
-            // TODO wait for game state for this switch, use intermediary mode?
-            tui.switch_mode(mode_play);
+            tui.switch_mode(mode_post_login_wait);
         } else if (tokens[0] === 'PORTAL') {
             let position = parser.parse_yx(tokens[1]);
             game.portals[position] = tokens[2];
@@ -260,6 +265,7 @@ class Mode {
 }
 let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
 let mode_login = new Mode('login', true, false, true);
+let mode_post_login_wait = new Mode('waiting for game world', false, false, true);
 let mode_chat = new Mode('chat / write messages to players', true, false);
 let mode_annotate = new Mode('add message to map tile', true, true);
 let mode_play = new Mode('play / move around', false, false);
@@ -286,25 +292,55 @@ let tui = {
       this.init_wasd();
   },
   init_wasd: function() {
-    if (wasd_selector.value == 'w, a, s, d') {
-        tui.key_up = 'w';
-        tui.key_down = 's';
-        tui.key_left = 'a';
-        tui.key_right = 'd';
-    } else if (wasd_selector.value == 'arrow keys') {
-        tui.key_up = 'ArrowUp';
-        tui.key_down = 'ArrowDown';
-        tui.key_left = 'ArrowLeft';
-        tui.key_right = 'ArrowRight';
+
+    if (movement_keys_selector.value == 'alphabetic') {
+        if (game.map_geometry == 'Square') {
+            this.movement_keys = {
+                'w': 'UP',
+                'a': 'LEFT',
+                's': 'DOWN',
+                'd': 'RIGHT'
+            };
+            tui.movement_keys_desc = 'w, a, s, d';
+        } else if (game.map_geometry == 'Hex') {
+            this.movement_keys = {
+                'w': 'UPLEFT',
+                'e': 'UPRIGHT',
+                'd': 'RIGHT',
+                'c': 'DOWNRIGHT',
+                'x': 'DOWNLEFT',
+                's': 'LEFT'
+            };
+            tui.movement_keys_desc = 'e, d, c, x, s, w';
+        };
+    } else if (movement_keys_selector.value == 'arrow_or_numpad') {
+        if (game.map_geometry == 'Square') {
+            this.movement_keys = {
+                'ArrowUp': 'UP',
+                'ArrowLeft': 'LEFT',
+                'ArrowDown': 'DOWN',
+                'ArrowRight': 'RIGHT'
+            };
+            tui.movement_keys_desc = 'arrow keys';
+        } else if (game.map_geometry == 'Hex') {
+            this.movement_keys = {
+                '7': 'UPLEFT',
+                '9': 'UPRIGHT',
+                '6': 'RIGHT',
+                '3': 'DOWNRIGHT',
+                '1': 'DOWNLEFT',
+                '4': 'LEFT'
+            };
+            tui.movement_keys_desc = 'numpad keys';
+        };
     };
-    tui.movement_keys_desc = wasd_selector.value;
   },
   init_login: function() {
       this.log_msg("@ please enter your username:");
       this.switch_mode(mode_login);
   },
   switch_mode: function(mode, keep_pos=false) {
-    if (mode == mode_study && !keep_pos) {
+    if (mode == mode_study && !keep_pos && game.player_id in game.things) {
       explorer.position = game.things[game.player_id].position;
     }
     this.mode = mode;
@@ -371,49 +407,71 @@ let tui = {
     this.log_msg("  " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
     this.log_msg("commands common to study and play mode:");
     this.log_msg("  " + this.movement_keys_desc + " - move");
-    this.log_msg("  c - switch to chat mode");
+    this.log_msg("  C - switch to chat mode");
     this.log_msg("commands specific to play mode:");
-    this.log_msg("  e - write following ASCII character");
+    this.log_msg("  E - write following ASCII character");
     this.log_msg("  f - flatten surroundings");
     this.log_msg("  ? - switch to study mode");
     this.log_msg("commands specific to study mode:");
-    this.log_msg("  e - annotate terrain");
-    this.log_msg("  p - switch to play mode");
+    this.log_msg("  E - annotate terrain");
+    this.log_msg("  P - switch to play mode");
   },
   draw_map: function() {
-    let map_lines = [];
+    let map_lines_split = [];
     let line = [];
     for (let i = 0, j = 0; i < game.map.length; i++, j++) {
         if (j == game.map_size[1]) {
-            map_lines.push(line);
+            map_lines_split.push(line);
             line = [];
             j = 0;
         };
         line.push(game.map[i]);
     };
-    map_lines.push(line);
-    let center_pos = [Math.floor(game.map_size[0] / 2),
-                     Math.floor(game.map_size[1] / 2)];
+    map_lines_split.push(line);
     for (const thing_id in game.things) {
         let t = game.things[thing_id];
-        map_lines[t.position[0]][t.position[1]] = '@';
-        if (game.player_id == thing_id) {
-            center_pos = t.position;
-        }
+        map_lines_split[t.position[0]][t.position[1]] = '@';
     };
     if (tui.mode.shows_info) {
-        map_lines[explorer.position[0]][explorer.position[1]] = '?';
-        center_pos = explorer.position;
+        map_lines_split[explorer.position[0]][explorer.position[1]] = '?';
     }
-    let offset = [(terminal.rows / 2) - center_pos[0],
-                  this.window_width / 2 - center_pos[1]];
-      for (let term_y = offset[0], map_y = 0;
-           term_y < terminal.rows && map_y < game.map_size[0];
-           term_y++, map_y++) {
-        if (term_y >= 0) {
-            let to_draw = map_lines[map_y].join('').slice(0, this.window_width - offset[1]);
-            terminal.write(term_y, offset[1], to_draw);
-        }
+    let map_lines = []
+    if (game.map_geometry == 'Square') {
+        for (let line_split of map_lines_split) {
+            map_lines.push(line_split.join(''));
+        };
+    } else if (game.map_geometry == 'Hex') {
+        let indent = 0
+        for (let line_split of map_lines_split) {
+            map_lines.push(' '.repeat(indent) + line_split.join(' '));
+            if (indent == 0) {
+                indent = 1;
+            } else {
+                indent = 0;
+            };
+        };
+    }
+    let window_center = [terminal.rows / 2, this.window_width / 2];
+    let player = game.things[game.player_id];
+    let center_position = [player.position[0], player.position[1]];
+    if (tui.mode.shows_info) {
+        center_position = [explorer.position[0], explorer.position[1]];
+    }
+    if (game.map_geometry == 'Hex') {
+        center_position[1] = center_position[1] * 2;
+    };
+    let offset = [center_position[0] - window_center[0],
+                  center_position[1] - window_center[1]]
+    if (game.map_geometry == 'Hex' && offset[0] % 2) {
+        offset[1] += 1;
+    };
+    let term_y = Math.max(0, -offset[0]);
+    let term_x = Math.max(0, -offset[1]);
+    let map_y = Math.max(0, offset[0]);
+    let map_x = Math.max(0, offset[1]);
+    for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
+        let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+        terminal.write(term_y, term_x, to_draw);
     }
   },
   draw_mode_line: function() {
@@ -453,8 +511,10 @@ let tui = {
         this.draw_history();
         this.draw_input();
     } else {
-        this.draw_map();
-        this.draw_turn_line();
+        if (game.turn_complete) {
+            this.draw_map();
+            this.draw_turn_line();
+        }
         this.draw_mode_line();
         if (this.mode.shows_info) {
           this.draw_info();
@@ -484,6 +544,48 @@ let game = {
             game.things[id_] = t;
             return t;
         };
+    },
+    move: function(start_position, direction) {
+        let target = [start_position[0], start_position[1]];
+        if (direction == 'LEFT') {
+            target[1] -= 1;
+        } else if (direction == 'RIGHT') {
+            target[1] += 1;
+        } else if (game.map_geometry == 'Square') {
+            if (direction == 'UP') {
+                target[0] -= 1;
+            } else if (direction == 'DOWN') {
+                target[0] += 1;
+            };
+        } else if (game.map_geometry == 'Hex') {
+            let start_indented = start_position[0] % 2;
+            if (direction == 'UPLEFT') {
+                target[0] -= 1;
+                if (!start_indented) {
+                    target[1] -= 1;
+                }
+            } else if (direction == 'UPRIGHT') {
+                target[0] -= 1;
+                if (start_indented) {
+                    target[1] += 1;
+                }
+            } else if (direction == 'DOWNLEFT') {
+                target[0] += 1;
+                if (!start_indented) {
+                    target[1] -= 1;
+                }
+            } else if (direction == 'DOWNRIGHT') {
+                target[0] += 1;
+                if (start_indented) {
+                    target[1] += 1;
+                }
+            };
+        };
+        if (target[0] < 0 || target[1] < 0 ||
+            target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
+            return null;
+        };
+        return target;
     }
 }
 
@@ -496,26 +598,14 @@ let explorer = {
     position: [0,0],
     info_db: {},
     move: function(direction) {
-        let try_pos = [0,0];
-        try_pos[0] = this.position[0];
-        try_pos[1] = this.position[1];
-        if (direction == 'left') {
-            try_pos[1] -= 1;
-        } else if (direction == 'right') {
-            try_pos[1] += 1;
-        } else if (direction == 'up') {
-            try_pos[0] -= 1;
-        } else if (direction == 'down') {
-            try_pos[0] += 1;
-        };
-        if (!(try_pos[0] < 0) &&
-            !(try_pos[1] < 0) &&
-            !(try_pos[0] >= game.map_size[0])
-            && !(try_pos[1] >= game.map_size[1])) {
-            this.position = try_pos;
+        let target = game.move(this.position, direction);
+        if (target) {
+            this.position = target
             this.query_info();
             tui.full_refresh();
-        }
+        } else {
+            terminal.blink_screen();
+        };
     },
     update_info_db: function(yx, str) {
         this.info_db[yx] = str;
@@ -644,10 +734,10 @@ tui.inputEl.addEventListener('keydown', (event) => {
         tui.empty_input();
         tui.full_refresh();
       } else if (tui.mode == mode_play) {
-          if (event.key === 'c') {
+          if (event.key === 'C') {
               event.preventDefault();
               tui.switch_mode(mode_chat);
-          } else if (event.key === 'e') {
+          } else if (event.key === 'E') {
               event.preventDefault();
               tui.switch_mode(mode_edit);
           } else if (event.key === '?') {
@@ -656,40 +746,28 @@ tui.inputEl.addEventListener('keydown', (event) => {
               tui.log_help();
           } else if (event.key === 'f') {
               server.send(["TASK:FLATTEN_SURROUNDINGS"]);
-          } else if (event.key === tui.key_left) {
-              server.send(['TASK:MOVE', 'LEFT']);
-          } else if (event.key === tui.key_right) {
-              server.send(['TASK:MOVE', 'RIGHT']);
-          } else if (event.key === tui.key_up) {
-              server.send(['TASK:MOVE', 'UP']);
-          } else if (event.key === tui.key_down) {
-              server.send(['TASK:MOVE', 'DOWN']);
+          } else if (event.key in tui.movement_keys) {
+              server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
           };
     } else if (tui.mode == mode_study) {
-        if (event.key === 'c') {
+        if (event.key === 'C') {
             event.preventDefault();
             tui.switch_mode(mode_chat);
-        } else if (event.key == 'p') {
+        } else if (event.key == 'P') {
             tui.switch_mode(mode_play);
-        } else if (event.key === 'P') {
+        } else if (event.key === 'p') {
             event.preventDefault();
             tui.switch_mode(mode_portal);
-        } else if (event.key === tui.key_left) {
-             explorer.move('left');
-        } else if (event.key === tui.key_right) {
-             explorer.move('right');
-        } else if (event.key === tui.key_up) {
-             explorer.move('up');
-        } else if (event.key === tui.key_down) {
-             explorer.move('down');
-        } else if (event.key === 'e') {
+        } else if (event.key in tui.movement_keys) {
+            explorer.move(tui.movement_keys[event.key]);
+        } else if (event.key === 'E') {
           event.preventDefault();
           tui.switch_mode(mode_annotate);
         };
     }
 }, false);
 
-wasd_selector.addEventListener('input', function() {
+movement_keys_selector.addEventListener('input', function() {
     tui.init_wasd();
 }, false);
 rows_selector.addEventListener('input', function() {
@@ -708,7 +786,7 @@ cols_selector.addEventListener('input', function() {
     tui.full_refresh();
 }, false);
 window.setInterval(function() {
-    if (!(['input', 'n_cols', 'n_rows', 'WASD_selector', 'command_char'].includes(document.activeElement.id))) {
+    if (!(['input', 'n_cols', 'n_rows', 'movement_keys', 'command_char'].includes(document.activeElement.id))) {
         tui.inputEl.focus();
     }
 }, 100);