home · contact · privacy
Add player name visibility via study mode.
authorChristian Heller <c.heller@plomlompom.de>
Sun, 1 Nov 2020 03:21:37 +0000 (04:21 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sun, 1 Nov 2020 03:21:37 +0000 (04:21 +0100)
new2/plomrogue/game.py
new2/rogue_chat_nocanvas_monochrome.html

index e871d59401f1a9418ccc97c5f6c7fd5a055dd58a..2202343d2bf61bc2fd63c5467ae4fb373bf7f20e 100755 (executable)
@@ -86,6 +86,9 @@ class Game(GameBase):
 
         def send_thing(thing):
             self.io.send('THING_POS %s %s' % (thing.id_, t.position))
+            if hasattr(thing, 'nickname'):
+                self.io.send('THING_NAME %s %s' % (thing.id_, t.nickname))
+
 
         self.io.send('TURN ' + str(self.turn))
         for t in self.things:
index 583b2dc76becec857bc2fd7252b13415d6742ace..37930ce44ceeee0b03f7b7afa0829f24e21f6253 100644 (file)
@@ -133,6 +133,12 @@ let parser = {
   },
 }
 
+class Thing {
+    constructor(yx) {
+        this.position = yx;
+    }
+}
+
 let server = {
     init: function(url) {
         this.url = url;
@@ -165,7 +171,9 @@ let server = {
             game.portals = {};
             game.turn = parseInt(tokens[1]);
         } else if (tokens[0] === 'THING_POS') {
-            game.things[tokens[1]] = parser.parse_yx(tokens[2]);
+            game.get_thing(tokens[1], true).position = parser.parse_yx(tokens[2]);
+        } else if (tokens[0] === 'THING_NAME') {
+            game.get_thing(tokens[1], true).name_ = tokens[2];
         } else if (tokens[0] === 'MAP') {
             game.map_size = parser.parse_yx(tokens[1]);
             game.map = tokens[2]
@@ -174,15 +182,9 @@ let server = {
             if (tui.mode == mode_study) {
                 explorer.query_info();
             }
-            let player_position = [0,0];
-            for (const thing_id in game.things) {
-                if (game.player_id == thing_id) {
-                    let t = game.things[thing_id];
-                    player_position = t;
-                }
-            }
-            if (player_position in game.portals) {
-                tui.teleport_target = game.portals[player_position];
+            let t = game.get_thing(game.player_id);
+            if (t.position in game.portals) {
+                tui.teleport_target = game.portals[t.position];
                 tui.switch_mode(mode_teleport);
                 return;
             }
@@ -297,7 +299,7 @@ let tui = {
   },
   switch_mode: function(mode, keep_pos=false) {
     if (mode == mode_study && !keep_pos) {
-      explorer.position = game.things[game.player_id];
+      explorer.position = game.things[game.player_id].position;
     }
     this.mode = mode;
     this.empty_input();
@@ -388,9 +390,9 @@ let tui = {
                      Math.floor(game.map_size[1] / 2)];
     for (const thing_id in game.things) {
         let t = game.things[thing_id];
-        map_lines[t[0]][t[1]] = '@';
+        map_lines[t.position[0]][t.position[1]] = '@';
         if (game.player_id == thing_id) {
-            center_pos = t;
+            center_pos = t.position;
         }
     };
     if (tui.mode.shows_info) {
@@ -468,6 +470,15 @@ let game = {
         this.player_id = -1;
         this.portals = {};
     },
+    get_thing: function(id_, create_if_not_found=false) {
+        if (id_ in game.things) {
+            return game.things[id_];
+        } else if (create_if_not_found) {
+            let t = new Thing([0,0]);
+            game.things[id_] = t;
+            return t;
+        };
+    }
 }
 
 game.init();
@@ -517,6 +528,16 @@ let explorer = {
     },
     get_info: function() {
         let info = "";
+        for (let t_id in game.things) {
+             let t = game.things[t_id];
+             if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
+                 info += "PLAYER";
+                 if (t.name_) {
+                     info += " " + t.name_;
+                 }
+                 info += "\n";
+             }
+        }
         if (this.position in game.portals) {
             info += "PORTAL: " + game.portals[this.position] + "\n";
         }