if (world_db["FAVOR_STAGE"] > 0
and t["T_TYPE"] == world_db["PLANT_0"]):
world_db["GOD_FAVOR"] += 5
- #elif t["T_TYPE"] == world_db["PLANT_1"];
- # world_db["GOD_FAVOR"] += 25
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
#elif world_db["FAVOR_STAGE"] >= 4 and \
# t["T_TYPE"] == world_db["ANIMAL_1"]:
# log("The Island God SMILES upon a new-born bear baby.")
+ " make yourself useful there. I will count each further "
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ " that grows to your favor.\"")
- elif world_db["GOD_FAVOR"] > 150:
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ log("The Island God will talk again when it favors you to >=100 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe"
+ + " you can help me spread another plant. It multiplies faster"
+ + ",and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very carefu"
+ + "l with it! I also give you another tool that may be helpful"
+ + ".\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log("The Island God speaks to you: \"I am greatly disappointed tha"
+ + "t you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great wor"
+ + "k. Be more careful this time when planting it.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ log("The Island God will talk again when it favors you to >=500 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] > 9000:
world_db["FAVOR_STAGE"] = 9001
log("The Island God speaks to you: \"You have proven yourself wort"
+ "hy of my respect. You were a good citizen to the island, a"
world_db["SLIPPERS"] = 0
if not "PLANT_0" in world_db:
world_db["PLANT_0"] = 0
+if not "PLANT_1" in world_db:
+ world_db["PLANT_1"] = 0
+if not "TOOL_0" in world_db:
+ world_db["TOOL_0"] = 0
if not "LUMBER" in world_db:
world_db["LUMBER"] = 0
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "LUMBER"]
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
+commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
+commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)