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Fix faulty send-to-all in login process.
authorChristian Heller <c.heller@plomlompom.de>
Mon, 28 Dec 2020 10:19:32 +0000 (11:19 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Mon, 28 Dec 2020 10:19:32 +0000 (11:19 +0100)
plomrogue/game.py

index ba982dd5fcdf7853dfc98947b2427bb04cf20a59..8fcb4309d344b45b0d12128636f11f7368d43d08 100755 (executable)
@@ -352,7 +352,7 @@ class Game(GameBase):
         if len(self.sessions) > 200:
             print('DEBUG LOGIN TOO MANY FOR', connection_id)
             self.io.send('CHAT "sorry, too many users currenty '
-                         'logged in, try again later"')
+                         'logged in, try again later"', connection_id)
             return
         for t in [t for t in self.things
                   if t.type_ == 'Player' and t.name == nick]: