From: Christian Heller Date: Sun, 22 Nov 2020 04:09:59 +0000 (+0100) Subject: Lessen audio calculation weight. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7Bprefix%7D%7D/copy_free?a=commitdiff_plain;h=600df1cb4f785eeeb0d604a2d7b6e08d41dd652c;p=plomrogue2 Lessen audio calculation weight. --- diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 26576d0..41509df 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -27,7 +27,7 @@ def cmd_ALL(game, msg, connection_id): def lower_msg_by_volume(msg, volume, largest_audible_distance): import random - factor = largest_audible_distance / 8 + factor = largest_audible_distance / 4 lowered_msg = '' for c in msg: c = c @@ -44,7 +44,7 @@ def cmd_ALL(game, msg, connection_id): speaker = game.get_player(connection_id) if not speaker: raise GameError('need to be logged in for this') - largest_audible_distance = 40 + largest_audible_distance = 20 dijkstra_map = DijkstraMap(game.maps, speaker.position, largest_audible_distance, game.get_map) for c_id in game.sessions: