From: Christian Heller Date: Tue, 9 Apr 2019 22:31:16 +0000 (+0200) Subject: To client, add map examining cursor. X-Git-Url: https://plomlompom.com/repos/%7B%7Bdb.prefix%7D%7D/static/%7B%7Bprefix%7D%7D/foo.html?a=commitdiff_plain;h=f5797c816396a105c0d72cc826c2cc2566f1478c;p=plomrogue2-experiments To client, add map examining cursor. --- diff --git a/new/example_client.py b/new/example_client.py index 1b1d55f..234ed76 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -5,14 +5,14 @@ import threading from plomrogue.parser import ArgError, Parser from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID from plomrogue.game import Game, WorldBase -from plomrogue.mapping import MapBase +from plomrogue.mapping import MapHex from plomrogue.io import PlomSocket from plomrogue.things import ThingBase import types import queue -class Map(MapBase): +class ClientMap(MapHex): def y_cut(self, map_lines, center_y, view_height): map_height = len(map_lines) @@ -72,13 +72,13 @@ class World(WorldBase): on any update, even before we actually receive map data. """ super().__init__(*args, **kwargs) - self.map_ = Map() + self.map_ = ClientMap() self.player_inventory = [] self.player_id = 0 self.pickable_items = [] def new_map(self, yx): - self.map_ = Map(yx) + self.map_ = ClientMap(yx) @property def player(self): @@ -347,6 +347,11 @@ class PickableItemsWidget(ItemsSelectorWidget): class MapWidget(Widget): + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.examine_mode = False + self.examine_pos = (0, 0) + def draw(self): def annotated_terrain(): @@ -361,6 +366,10 @@ class MapWidget(Widget): terrain_as_list[pos_i] = (symbol, '+') else: terrain_as_list[pos_i] = symbol + if self.examine_mode: + pos_i = self.tui.game.world.map_.\ + get_position_index(self.examine_pos) + terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?') return terrain_as_list def pad_or_cut_x(lines): @@ -401,6 +410,8 @@ class MapWidget(Widget): annotated_terrain = annotated_terrain() center = self.tui.game.world.player.position + if self.examine_mode: + center = self.examine_pos lines = self.tui.game.world.map_.format_to_view(annotated_terrain, center, self.size) pad_or_cut_x(lines) @@ -456,6 +467,7 @@ class TUI: self.item_pointer = len(selectables) - 1 if key == 'c': switch_widgets(widget, map_widget) + map_widget.examine_mode = False elif key == 'j': self.item_pointer += 1 elif key == 'k' and self.item_pointer > 0: @@ -472,6 +484,13 @@ class TUI: trigger = widget.check_updates[0] self.to_update[trigger] = True + def move_examiner(direction): + start_pos = map_widget.examine_pos + new_examine_pos = self.game.world.map_.move(start_pos, direction) + if new_examine_pos: + map_widget.examine_pos = new_examine_pos + self.to_update['map'] = True + setup_screen(stdscr) curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_RED) curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) @@ -546,25 +565,42 @@ class TUI: for w in top_widgets: w.ensure_freshness(True) elif map_widget.visible: - if key == 'w': + if key == '?': + map_widget.examine_mode = not map_widget.examine_mode + map_widget.examine_pos = self.game.world.player.position + self.to_update['map'] = True + elif key == 'p': + self.socket.send('GET_PICKABLE_ITEMS') + self.item_pointer = 0 + switch_widgets(map_widget, pickable_items_widget) + elif key == 'i': + self.item_pointer = 0 + switch_widgets(map_widget, inventory_widget) + elif map_widget.examine_mode: + if key == 'w': + move_examiner('UPLEFT') + elif key == 'e': + move_examiner('UPRIGHT') + elif key == 's': + move_examiner('LEFT') + elif key == 'd': + move_examiner('RIGHT') + elif key == 'x': + move_examiner('DOWNLEFT') + elif key == 'c': + move_examiner('DOWNRIGHT') + elif key == 'w': self.socket.send('TASK:MOVE UPLEFT') elif key == 'e': self.socket.send('TASK:MOVE UPRIGHT') - if key == 's': + elif key == 's': self.socket.send('TASK:MOVE LEFT') elif key == 'd': self.socket.send('TASK:MOVE RIGHT') - if key == 'x': + elif key == 'x': self.socket.send('TASK:MOVE DOWNLEFT') elif key == 'c': self.socket.send('TASK:MOVE DOWNRIGHT') - elif key == 'p': - self.socket.send('GET_PICKABLE_ITEMS') - self.item_pointer = 0 - switch_widgets(map_widget, pickable_items_widget) - elif key == 'i': - self.item_pointer = 0 - switch_widgets(map_widget, inventory_widget) elif pickable_items_widget.visible: pick_or_drop_menu('p', pickable_items_widget, self.game.world.pickable_items, diff --git a/new/plomrogue/mapping.py b/new/plomrogue/mapping.py index 64dad7c..c9398d4 100644 --- a/new/plomrogue/mapping.py +++ b/new/plomrogue/mapping.py @@ -2,12 +2,28 @@ from plomrogue.errors import ArgError -class MapBase: +class Map: def __init__(self, size=(0, 0)): self.size = size self.terrain = '?'*self.size_i + def __getitem__(self, yx): + return self.terrain[self.get_position_index(yx)] + + def __setitem__(self, yx, c): + pos_i = self.get_position_index(yx) + if type(c) == str: + self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] + else: + self.terrain[pos_i] = c + + def __iter__(self): + """Iterate over YX position coordinates.""" + for y in range(self.size[0]): + for x in range(self.size[1]): + yield (y, x) + @property def size_i(self): return self.size[0] * self.size[1] @@ -26,25 +42,6 @@ class MapBase: def get_position_index(self, yx): return yx[0] * self.size[1] + yx[1] - -class Map(MapBase): - - def __getitem__(self, yx): - return self.terrain[self.get_position_index(yx)] - - def __setitem__(self, yx, c): - pos_i = self.get_position_index(yx) - if type(c) == str: - self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] - else: - self.terrain[pos_i] = c - - def __iter__(self): - """Iterate over YX position coordinates.""" - for y in range(self.size[0]): - for x in range(self.size[1]): - yield (y, x) - def lines(self): width = self.size[1] for y in range(self.size[0]): @@ -69,10 +66,9 @@ class Map(MapBase): return self.neighbors_to[pos] for direction in self.get_directions(): neighbors[direction] = None - try: - neighbors[direction] = self.move(pos, direction) - except GameError: - pass + neighbor_pos = self.move(pos, direction) + if neighbor_pos: + neighbors[direction] = neighbor_pos self.neighbors_to[pos] = neighbors return neighbors @@ -88,7 +84,7 @@ class Map(MapBase): new_pos = mover(start_pos) if new_pos[0] < 0 or new_pos[1] < 0 or \ new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: - raise GameError('would move outside map bounds') + return None return new_pos diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 6f2f1be..c54d089 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -37,6 +37,8 @@ class Task_MOVE(Task): def check(self): test_pos = self.thing.world.map_.move(self.thing.position, self.args[0]) + if test_pos is None: + raise GameError('would move outside map bounds') if self.thing.world.map_[test_pos] != '.': raise GameError('%s would move into illegal terrain' % self.thing.id_) for t in self.thing.world.things: